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Fewd posted:Treebuddy
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# ¿ Oct 3, 2013 21:06 |
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# ¿ May 15, 2024 06:22 |
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All my money is spent on paint
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# ¿ Oct 4, 2013 04:22 |
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Fewd posted:I'm working on trees too. It's a bit sucky that apparently the leaf blocks you plop yourself won't grow those vines like the original big trees. Dareon posted:I found one in my first tree, so
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# ¿ Oct 4, 2013 09:46 |
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Fish Noise posted:But the Crimson? The Crimson is just meat.
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# ¿ Oct 4, 2013 19:42 |
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I like the fountains. Built this on someone's house last night: Gonna try making a huge waterfall.
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# ¿ Oct 6, 2013 02:26 |
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My world finally got the steampunk merchant, so I set up a stargate to the floating island: Afterwards I built a temple to activate the teleporter. New to mechanics, though - what are the best traps for murdering other players? The lava pit is too obvious. One pressure plate closes the door and douses the torches, the other is hooked up to skeleton spawner on a 1s timer. The lever activates the teleporter on a 5s timer, but also shuts you in and drops the floor. Jackard fucked around with this message at 09:25 on Oct 7, 2013 |
# ¿ Oct 7, 2013 09:14 |
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When it comes to multiplayer, man, this game would have been so much better with optional serverside characters and more intelligent worldgen (all biomes present and distinct at creation, no hardmode loving up everything)
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# ¿ Oct 7, 2013 21:13 |
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ChibiSoma posted:There any tricks to this nonsense? How'd Red Cloud pull it off? A different editing program?
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# ¿ Oct 8, 2013 01:13 |
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Velveteen posted:Teleporters are really fun. LAY-ZX posted:I just put a teleporter at the bottom of a lake of lava next to a switch that will teleport you to another pad in the same lake of lava. Jackard fucked around with this message at 09:57 on Oct 8, 2013 |
# ¿ Oct 8, 2013 09:54 |
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It's a lot easier making hobbit-holes now.
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# ¿ Oct 8, 2013 11:03 |
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Fewd posted:I finally got my tree reworked into something that might theoretically not have every npc murdered during every hardmode event. Probably.
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# ¿ Oct 8, 2013 19:54 |
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King Dead posted:Is there a way to get Living Wood Walls, or whatever the walls inside the giant trees/roots are called? I don't mind using an editor/cheat program to make it.
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# ¿ Oct 9, 2013 09:43 |
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Bible Challenger posted:
Better to plan stupidly oversized rooms, go big or go home
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# ¿ Oct 10, 2013 04:21 |
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LAY-ZX posted:The inner 16% of the world, centered on your spawn point, can't have meteors land on it. Honestly, worlds are large enough that even if you build something outside of that area the chance that a meteor will actually hit it is almost nonexistent. After
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# ¿ Oct 10, 2013 07:57 |
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quote:- People playing on small screens should no longer auto equip an item from a chest or pick it up
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# ¿ Oct 10, 2013 10:23 |
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Jackard posted:"- People playing on small screens should no longer auto equip an item from a chest or pick it up"
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# ¿ Oct 11, 2013 20:20 |
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Ciaphas posted:Is the "I'm a newbie, what do " pretty much the same post-patch as it was pre-patch, i.e. Just Start Digging? I haven't played this in at least half a year. Jackard fucked around with this message at 05:39 on Oct 12, 2013 |
# ¿ Oct 12, 2013 05:37 |
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I wish he had added more mechanic statues in addition to the banners.
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# ¿ Oct 13, 2013 15:18 |
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Bible Challenger posted:
Jackard fucked around with this message at 04:46 on Oct 14, 2013 |
# ¿ Oct 14, 2013 04:06 |
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You can buy activators from the Mechanic and connect them to a trigger with wires. They make any tile function like an (in)active stone block.
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# ¿ Oct 14, 2013 06:30 |
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The Mimic posted:Running wire from the surface to space is one of the most uncomfortable things you can do in Terraria, I'm sure. Jackard fucked around with this message at 08:02 on Oct 15, 2013 |
# ¿ Oct 15, 2013 07:58 |
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I can't stop making these Metroid doors.
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# ¿ Oct 15, 2013 12:38 |
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Anatharon posted:Other then no base defences my biggest disappointment with this patch is spiders.
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# ¿ Oct 17, 2013 03:50 |
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Ashsaber posted:Well, that was interesting. Just used TerrariViewer to muck with my inventory and buffs a bit(boss summon items and battle potion for 2+ hours), and something glitched somewhere. My ammo turned into about a billion Amber, and my money into random crap. Don't think I'll ever need to hack money in again, though, the Amber sold forlike 3000 plat, all told.
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# ¿ Oct 17, 2013 04:24 |
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I've seen only one of those. Is there something special about them?
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# ¿ Oct 17, 2013 10:05 |
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Verviticus posted:Mushroom biomes need to be a ways away or they will darken your little village and make it a pain in the rear end to do anything. https://www.youtube.com/watch?v=S34RrKQ_nug&t=158s
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# ¿ Oct 21, 2013 04:17 |
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Evil Fluffy posted:The lack/reduction of auto-swing weapons makes me wonder if Red seriously hates his players or just throws the effect on to gear on a loving whim. Make all weapons autoswing. Congratulations, people will now play the game and not rely heavily on pick/axe/hammer usage for fighting methods hat don't involve crippling yourself after hours of gameplay.
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# ¿ Oct 22, 2013 06:04 |
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Evil Fluffy posted:Where is this file located?
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# ¿ Oct 24, 2013 05:52 |
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Kyrosiris posted:Man, Actuators are the neatest loving thing. I love that I can make zombie-proof, supermarket-style doors with basically three actuators, two pressure plates, and whatever block looks good. I'm using them on every exterior door now.
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# ¿ Oct 28, 2013 04:18 |
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Verviticus posted:What brick is above and below the frozen slime? Also, Frozen Slime doesn't meld with other blocks like Slime does so you can do stuff like this: 1.2 melding is useful for natural tiles like snow and ice, but tends to look pretty ugly with bricks.
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# ¿ Oct 28, 2013 10:10 |
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dijon du jour posted:Dualwielding and the ability to change the time at will are the two things that Red really needs to steal from the Red Cloud mod.
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# ¿ Nov 1, 2013 19:47 |
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Apparently there have been two patches since 1.2 was released but the OP was never updated?
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# ¿ May 15, 2014 20:21 |
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I Said No posted:I've been thinking, you ever heard about the Mindcrack Games that were run on Minecraft? The premise is essentially the hunger games; all characters start at random places on the map in hardcore and PVP character modes, and from then on the last one standing wins. I've been wondering if that kind of thing could work in Terraria; just schedule a time then have the goons duke it out on a server. It could be cool!
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# ¿ Sep 20, 2014 17:51 |
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Those new forums have a nice layout on mobile
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# ¿ Sep 27, 2014 16:42 |
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I used to help run a server doing something similar. Tshock can be a little fiddly but it's just making up for Terraria's godawful multiplayer support. Good luck with the server!
Jackard fucked around with this message at 01:04 on Sep 28, 2014 |
# ¿ Sep 28, 2014 01:01 |
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PeePot posted:I wish TEdit could copy/paste just the buildings. I have a bunch of building schematics from doing this but they are all pre-slope and look really ugly in modern Terraria
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# ¿ Oct 2, 2014 23:25 |
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Geomancing posted:One of my guiding principles of building a house is 'don't make it symmetrical'. So I'll build a street or something where you speedrun through single/double story houses. No hotels or apartments. No towers unless its single shaft and flight is unlocked, to speed through them vertically. Jackard fucked around with this message at 02:58 on Oct 10, 2014 |
# ¿ Oct 10, 2014 02:26 |
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# ¿ May 15, 2024 06:22 |
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Crimson Harvest posted:Does anyone have some good ideas for making a hellevator more interesting?
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# ¿ May 15, 2015 00:57 |