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Plan Z
May 6, 2012

I just tried the PBJ. Do any of you weird European countries allow people to marry virtual planes or anything?

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Plan Z
May 6, 2012

NerdyMcNerdNerd posted:

Played some groundforces today



:unsmigghh:

How are you actually getting tank games?

Plan Z
May 6, 2012

kalstrams posted:

Just queue up? :confused:

My wait times have been insane, no matter how many people are in queue.

Plan Z
May 6, 2012

Have the devs ever addressed collision issues with tanks? I'm tired of being stuck on rocks that I'm not actually touching.

Plan Z
May 6, 2012


Always sucks to hear that. Didn't Knispel die like the day before VE-Day?

Plan Z
May 6, 2012

Screw your planes, I want my T-35 (I also want the planes).

Plan Z
May 6, 2012

NerdyMcNerdNerd posted:

The T-35 is going to cost 2,100 Eagles. You have fun with that.

Having fun in a T-35 seems pretty easy.

Plan Z
May 6, 2012

Tank Boy Ken posted:

That's actually pretty interesting: New Arcade Combined Arms mode.

https://www.youtube.com/watch?v=3lxGAyPltTo

Really bad idea. Any combined arms I play consists of me getting triple-teamed as my teammates fly overhead without bombloads. Arcade was a nice vacation from that.

Plan Z
May 6, 2012

What rounds do people run on the T-34-57 that make it wreck so much poo poo? Is it APHE, because I mostly run APHEBC, but I don't rack up as many one-shot kills as other people I see who run the tank.

Plan Z
May 6, 2012

Galaga Galaxian posted:

Yeah, camo comes in all sorts of weird styles. This, for example is genuine camouflage (invasion striping aside).



It's weird how well the odd-looking pink paint schemes worked for the Brits. The LRDGs had some particularly gaudy-looking ones that were considered to be incredibly effective:

http://lrdg.hegewisch.net/camo.html

Plan Z fucked around with this message at 02:35 on Sep 30, 2014

Plan Z
May 6, 2012

Tank Boy Ken posted:

I stumbled upon this video: How to not fly a P47 against a 109 :D.

https://www.youtube.com/watch?v=KaGqyc3xESY

Just don't fly like that when there are other enemies around.

I actually appreciate this video. It's been a chore to get people to extrapolate on energy trapping and avoiding head-ons (as it'd be hard to describe in text), and this is a nice little intro visualization to that stuff.

Plan Z
May 6, 2012

Why don't they just make Kursk into the only mixed battle? The other ones are boring as poo poo and consist of me vs. four tigers as my teammates fly in circles above without bomb loads.

AceRimmer posted:

:psyboom:
Pretty sure the relevant accident was a lack of long-range escort fighters, not its potential as a "fighter hunter". This is even dumber than their old I-15 vs B-17Es argument.

Wasn't there a variant of the B-17 that was meant to be a bomber escort, but was too slow to keep up with the bombers it was escorting?

Plan Z fucked around with this message at 05:38 on Oct 3, 2014

Plan Z
May 6, 2012

Fart Car '97 posted:

It's like that in RB, too. Things light on fire comically easy, but it means pretty much nothing unless you start getting repeat crits. Fuel leaks looking the same as smoke trails now only makes things worse.

I kind of dig it. It beats all of that "You're on fire. Either eject now or spend the next two minutes watching your plane burn down." recently, and is ten times better than the pilot sniping a while ago.

Plan Z
May 6, 2012

mlmp08 posted:

Huh. So I've played only about 20 minutes since the patch, but this spotting mechanic does seem really loving dumb, and tends to reward people who just watch the radar only, and gently caress looking for dots? Or am I missing something?

edit: Also My Mustang does weird things now. Like flopping way more than it used to and surprise aileron rolls. It seems that the keyboard isn't a straight override of the mouse as much and you need to move the mouse with the keyboard to keep it from remembering where your mouse was halfway through a maneuver and spazzing out.

I had the Mustang thing occasionally in 1.41, even in Arcade. I'd try to do even a minor turn while diving, and the plane would just go upside down and not be able to unfuck itself.

Plan Z
May 6, 2012

Wow, the F7F is kind of a beast. I've just been gunning down BF109s like it ain't a thang.

Plan Z
May 6, 2012

El Disco posted:

Especially when they're in a Canberra!


It wouldn't surprise me at all if they tried to justify it with some stupid fake historical bullshit like that.

"Well you see historically new pilots to a bomber squadron were given a lovely used plane that didn't even carry bombs! :pseudo:"

I remember arguing with some retard on the WoT forums who claimed that T-34s should be given less view range because IRL "They padlocked the crews inside the tanks to keep them from abandoning them."

Plan Z
May 6, 2012

Nitevision posted:

Has the Spit Vc changed in this patch, or has it always been an unbelievable sack of garbage? I just flew it in the event and holy moly. It will redline its oil - as in, 2 minute countdown until your engine dies - at 70% throttle, and on WEP you're looking at a 8-10m/s climb. Utter plaything for 109Fs.

The Vc is pretty bad, and you should work past it ASAP. The IX is a huge improvement.

Plan Z
May 6, 2012

Max Manus posted:

Have to say, the new model viewer for tanks is a nifty little feature.

The IS-4M for example has a nice 30mm armoured strip behind the tracks going along most of it's side (it got some slope to it so directly from the side its 50mm or so). And just under the turret is the ammorack, incidentally behind said thin armour.

One thing I've really, really been enjoying is the ballistics model that actually takes into account multiple penetrations or richochets. Knowing about the early Panther and Tiger 2 (P) turret shot traps has helped me more than a few times.

Plan Z
May 6, 2012

Feindfeuer posted:

It's not really an issue when you start out, but I think that those inflated repair bills for top planes/tanks are one of the reasons why high-tier games are so rare, especially in the more 'expensive' game modes like RB/SB. It kind of made sense before they had an actual machemaker and those jets and rocket planes were shooting down Falcos and Hayabusas all day, but that was a long time ago and there is no real reason to keep high-end play that expensive as there is no gain for the people playing those games.

I guess because all other military shooter f2p mmos punish people on higher tiers with increase upkeep WT has to do it too. :shrug:

Low-tier, too, at least in WoT. You have to pay for ammo, and "credit-grinder" tanks can get you about 2.5 repair bills' worth at most.

War Thunder has been great to not really "get into." I win a majority of my matches in AB/RB, I fly planes/drive tanks that I actively enjoy, and pay as little attention to things like BR. I just enjoy that the game is just actively fun to play, and I'm not going to dive deep into every nook and cranny just to piss myself off.

Plan Z
May 6, 2012

Execu-speak posted:

I just love the fact that tanks don't have hit points and you can one shot things with good aiming. It rewards good positioning and use of terrain. (Also setting kraut shitbox transmissions on fire by shooting the lower front plate never gets old).

Also on an unrelated note, is Poland a new map? It's pretty awesome to have a huge swathe of open ground and a large town to fight in. I took a keyhole position overlooking one of the squares and killed five Panzer III's in my glorious T-34, then was hunkered down while a few planes levelled buildings trying to get me.

Yeah, I tried playing WoT again recently, and realized even more just how dull it is. WT really just nailed all of the good spots for tanking for me. I really wish they'd just get rid of RB battles that aren't Kursk, and to get some new maps in.

Plan Z fucked around with this message at 01:15 on Oct 14, 2014

Plan Z
May 6, 2012

Gimnbo posted:

The American education system never teaches the 115th battle of Guam between the US and the UK.

I heard it was fought over states' rights.

Plan Z
May 6, 2012


Or at least stick to arcade mode until they realize their stupid 5v5 RB mode is dumb, or that it should at least always be on Kursk.

Plan Z
May 6, 2012

StashAugustine posted:

Is there a point to the tanks with 20mm cannons?

Yeah. With AP belts and careful aim, they can kill, but you have to be surgical with your shots. The general idea is that these kinds of tanks either kill by repeatedly making GBS threads on the one weak spot with really quick shooting, or by knocking out an enemy's ability to fight. If you can't damage a tank, then you'll at least be the toast of the team when you make some big beast's cannon look like a banana peel.


My goodness it's getting hot in here. A few things:

-I'm wondering how the M15 is going to work. Hopefully, it'll be like an AA version of the T-35, where you can shoot the 37mm and .50s separately. Mostly just because I want to.
-M103 in tonk HD yes.
-Shooting in the M3 med. is gonna be kind of wonky in sniper mode.
-I'm guessing they're going to stick with the first test turret on the T32, or that thing will be unbalanced as hell. I know WoT is a bad barometer to go by, but yeesh.

Plan Z
May 6, 2012

Azran posted:



I want to play this tank so bad in a game. Why couldn't the Swedish make some Proto-Frankenstein tank during WW2. :(

Anyways, yes - I'm using the virtual joystick because I'm too :effort: about connecting my actual stick and rebinding it, and I gotta say it is not bad - just be VERY CAREFUL when turning.

http://aw.my.com/us/

Fairly certain I saw an S-Tank in one of their trailers or screens.

Plan Z fucked around with this message at 20:52 on Nov 23, 2014

Plan Z
May 6, 2012

BBJoey posted:

:ssh:

to elaborate tanks should not be useless until you get an arbitrary upgrade, because that is Bad Gameplay, this extends to repairs/fire suppression as well.

Yeah, that's why I dumped WoT. It was obviously set up so that a bunch of people would just get fed up and buy the top cannons/tracks/turrets with gold. At least in this game, if a tank is too big, I can blow out the guy's gun and force him to eject.

e: Oh man, I just found out the SMK is coming. No more fascist box tanks for me.

Plan Z fucked around with this message at 08:05 on Nov 24, 2014

Plan Z
May 6, 2012

BBJoey posted:

Because there's never a situation where you are literally incapable of damaging an enemy plane. Even a Po-2 can damage a Cl-13 though of course it's not going to have much effect but that's to be expected from an 8 tier difference. On the other hand within a aingle tier in tanks there a few cases, particularly with the trash early war German guns, where you simply can't do damage without having unlocked APCR or HEAT rounds. In addition there's nothing akin to the fpe and repair unlocks for planes; the only discrete unlocks for planes are for additional abilities in the form secondary weapons and belts, there are no major life-saving features you need to unlock.

Yes, but you can at least incapacitate a tank if you can't pen them. If you dump HE or other such rounds into a tank's gun, you can disable that gun. You can bend the barrel so that their next shot kills them. You can split the barrel like a banana peel so that it takes forever to repair, effectively knocking it out, if he doesn't just bail out. In this instance, an AA truck can even stand up to a Jagdtiger.

You can also take advantage of what's a pretty good ballistics model. Can't pen a Panther conventionally? Hit his mantlet so that the round is deflected into the top deck or turret ring. It'll even be historically accurate!

It's not ideal, but compared to games like WoT that make your tank useless in almost every way from the start until you play a hundred+ games to unlock the next tracks and multiple useless guns, it's very welcome.

Plan Z
May 6, 2012

WebDO posted:

Yeah dude, shrapnel through a driver slit is a guaranteed one shot at that tier and despite being gigantic the T-28 can move. With the T-60 the trick is to keep pounding HE from the default belt into exhaust ports or the engine until they burn.

That's what I like about WT's tank damage module. It's not about penetration, but at least trying to give shells weight and character. The more you stop thinking "Oh, I can't pen him," and start thinking "How can I gently caress this guy up in a neat way," you'll find some cool stuff.

Plan Z
May 6, 2012

Finally got the SU-152 and immediately blew a Panther's turret out through his rear end in a top hat. Tank recommended.

Plan Z
May 6, 2012

I finally started reading the dev blog:



God drat, I'm so ready for a US tanks, though it's gonna be hard to balance the M103, even against the IS4 and King Nazi.

Plan Z
May 6, 2012

BBJoey posted:

I read somewhere that they're going to add the Leopard 1 so maybe that'll even things up? :shrug:

A good chunk of the Tier II tanks can frontally pen a Leo 1 (at least the earliest version, which is the most likely for this game). I think the M103 would be on even-ish against an IS4, but way above the KT. It'd be relatively evenly matched by a Conqueror, if it was introduced.

Plan Z fucked around with this message at 08:46 on Dec 2, 2014

Plan Z
May 6, 2012

Roumba posted:

The angle of impact of your round and the one shown in the hitcam don't match AT ALL. That's some magic bullet stuff, :tinfoil:
Regardless, the 100mm of penetration from Germany's model C HEAT rounds is awesome. It's a shame most of their 75mms only get the B version with 80mm of penetrating power.

Might have something to do with the fuse charge and secondary explosion times. Despite things like that infamous Jagdtiger video, I really like what they're going for with WT's ballistics model.

Plan Z
May 6, 2012

MrLonghair posted:

I eat tanks up with the M3 but the M2A4 doesn't feel right with its damage output, despite those penetrations. Even on the vulnerable points it's like it doesn't penetrate, caught an enemy T-28 unaware and most likely AFK and I would have been better off with .50cal guns

Which ammo are you using for the 37mm for those results.

Plan Z
May 6, 2012

AtillatheBum posted:

Finally, is ground forces worth a drat yet? I was lured back by the idea of american ground forces coming sometime soon by until then I thought I'd dick around with my king tiger and panthers if they'd changed it up any.

They added in a neat little damage modeling system that gives you feedback on how much damage you're actually doing, as well as damage done to you. They also made matches a bit more fair in that the first enemy to capture a point isn't guaranteed the win. Those were the two biggest changes, I guess.

Other than that, I'm not always that sure what people mean about the Ground Forces being bad. It's wonky in places, but it's at least way above and beyond any other tank game I've ever played. If I could find two big problems, it'd be that RB and SB are stuck with boring 5v5s where RB teams consist of four people on each team flying planes and quitting when they die, and the spotting mechanics in AB are bad.

Edit: On that topic, I guess I'll start hanging in Mumble (name is Brickfight) if anyone has any questions on Ground Forces or wants to stomp on some fascist box tanks/collectivist slope tanks.

Plan Z fucked around with this message at 21:16 on Dec 9, 2014

Plan Z
May 6, 2012

Flannelette posted:

Is it possible for a tanks BR to be lower than reserve?

I'm more concerned if it's possible for that to fire exclusively incendiaries.

Plan Z
May 6, 2012

Alchenar posted:

The Tiger depends entirely on whether you've got your BR average so that you are facing KV-1's and T34-57's, or whether you are facing IS and KV/T34-85's. In the former case you are a god of war, in the latter you are free food.

The tiger is one of the few tanks in the game with a well-armored turret. It's also got a limited turret profile. It's one of the only tanks early on that can do crazy hull-down stuff if you know what you're doing. Also, properly angling the armor will give anyone less trouble with D-5Ts.

I can't wait for US tanks. It'll be nice to have some vehicles with actual gun depression.

Plan Z
May 6, 2012

FaustianQ posted:

The crosshair is still there, it's just invisible and if you take the time the enemy will light back up again when adjusting for drop - I've taken out quite a few tanks this while they don't understand how to respond in kind. It's more like using AB rules while everyone is convinced they have to use RB rules.

This is one of the correct ways to use the SU-152 (HE only).

Plan Z
May 6, 2012

Subyng posted:

I thought it was unrealistic until I saw videos of tank drifting and now I find WoT's every-tank-is-glued-to-the-ground physics unappealing.

Yeah, I don't know why people see giant 20+ ton vehicles going 30km/h on soft ground and expect them to be magnetized to the ground.

Plan Z
May 6, 2012

Lee Outrageous posted:

Or the ones who whine about Russian bias over OP soviet steel when they race ahead of everyone into combat and get blown the gently caress up.

I mean, if they do that, they're just re-enacting their hero, Wittman's death.

Teasing aside, the game's fairly well-balanced. It's nice that you're not un-locking things like more powerful guns, but instead giving you modules that will increase survivability, ammo characteristics, and tank handling. You're not up against the mercy of unlocked gun vs. unlocked gun. It's like the plane system in that unlocked modules may help a bit, but it's the drivers that make each vehicle you're up against different.

Plan Z fucked around with this message at 09:47 on Dec 16, 2014

Plan Z
May 6, 2012

ukle posted:

https://online.gaijin.ru/single.php?type=buy&id=4727

Tank pack for only 150 Rubles aka $2.50 at current rates

Edit: Just bought it its less than £1.50 at paypal's current exchange rate

Also the M2 Medium tank is the most bizarre thing ever created, seriously was the remit for its design to put as many MG's as possible onto a tank, and don't really care if they are of any use.

Since Patton was probably the highest-ranking officer with tank experience at the time, he was asked to write the US Tank doctrine. In all fairness to Patton, he didn't really know what he was doing, but wrote one anyway. He had an obsession with machine guns, and wanted even more per tank than the M2 had.

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Plan Z
May 6, 2012

SquadronROE posted:

The M3 Lee/Grant had 2 fixed .30 cal. I still struggle to know what they hell they did, or if they were ever used in combat.
I could have sworn they were coaxial. Either way, I know that hull MGs on Russian tanks were pretty limited and were apparently only intended for suppression.

Vadoc posted:

I'm reminded of the scene in Band of Brothers where the tanks come out and scatter the Germans and you see crew members standing outside of the tanks firing the MG's mounted on top. That seems like a really bad design choice. "hey, instead of having them protected inside of the tank, let's get them to stand outside of an already massive moving bullet magnet."

Those were supposedly for AA use, and ccording to Harry Yeide, they were apparently almost never used for the reasons you state.

Plan Z fucked around with this message at 19:39 on Dec 16, 2014

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