Star Citizen is a weird thing. Not a game, but money sinkhole, so that ppl can feel that they are part of something bigger
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# ¿ Dec 2, 2016 13:55 |
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# ¿ Apr 29, 2024 16:18 |
http://radio.entropy101.com/podcast/the-last-update/ https://www.youtube.com/watch?v=c0uEmeEaDnQ https://www.youtube.com/watch?v=sEuY6-UM8VI https://www.youtube.com/watch?v=88WL5MX1Co8 https://www.youtube.com/watch?v=e0RvCN3gYJA Dark Off fucked around with this message at 14:07 on Dec 2, 2016 |
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# ¿ Dec 2, 2016 14:00 |
ManofManyAliases posted:No. From what was told to me, evocati were testing different builds. In a day, they send out multiple builds. Some are more focused on flight dynamics while others on FPS gameplay. The evocati have their own chat, discord, ptu forums, etc. They're all in one test group, but testing different things. The results are tabulated and they'll use those to streamline the builds so that the can get it out to PTU quicker. so proper CIG release is something like this evocati1| .............v .............--->evocati3 --->Ptu ---->Pre alpha version 0.026 .............^ evocati2| Doesnt this seem kind excessive mess of testing? I mean all those stages are for testing a buggy game. And regardless of the amount of testing its always broken in most dumbest ways. your pre-alpha game has a alpha that is in pre-alpha stage and even that is split in 2 pre-pre-alphas Thats just messed up.
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# ¿ Dec 6, 2016 00:54 |
honesty Theres no honesty in star citizen anymore
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# ¿ Dec 10, 2016 22:25 |
TheAgent posted:because gently caress why not 1. Sq42 trailer or live reenactment. 2. 2.6 hits some unfortunate blockers and is postponed to next year. 3. chris roberts doesnt play star marine. 4. mocap behind the scene 5. lots of words. And some kind of race between austin and LA team. The race also decides which studio will close down first. 6. camera screw up's or stream delay's
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# ¿ Dec 16, 2016 08:42 |
Dark Off posted:1. heres how my predictions went Dark Off fucked around with this message at 07:29 on Dec 19, 2016 |
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# ¿ Dec 19, 2016 07:26 |
XK posted:Somehow broke something so badly that you need to VPN to finish. Recommends using a free VPN. Great plan for a broken patcher that uses 30+ GB at a time. 30+ GB over a free VPN sounds like an endless nightmare occurring at mid 1990's modem speeds. suggested vpn has 500 mb data limit for free users
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# ¿ Dec 24, 2016 00:42 |
http://wccftech.com/star-citizen-switches-engines/ Erin Roberts lumberyard comment quote:Thanks for getting in touch. As you’ve (correctly) surmised, any suggestions that the engine switch would have a major impact on our development couldn’t be further from reality. Lumberyard is completely based on Cryengine, yet with a lot of improvements. As a consequence, we do not have to change the fundamental core engine at all which is why this change has had absolutely no effect on our development of Star Citizen. shortened Tldr quote:As you’ve (correctly) surmised, any suggestions that the engine switch would have a major impact on our development couldn’t be further from reality. Lumberyard is completely based on Cryengine, yet with a lot of improvements. As a consequence, we do not have to change the fundamental core engine at all which is why this change has had absolutely no effect on our development of Star Citizen.
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# ¿ Dec 26, 2016 21:15 |
Mr Fronts posted:Please, allow me. Where is Helmet 2.0?
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# ¿ Dec 29, 2016 16:19 |
Kosumo posted:You are Christ Roberts; What would you do? -stop and yell, fire doesnt exist and the truck delivery is on time. In addition chris moves more old tires inside the truck to explain the delay. Kosumo posted:You are Derek Smart; What would you do? -stop and yell, the truck has stopped and will never deliver those old tire's. Then interview everyone in the truck company, for leaks. Kosumo posted:You are Goons; What would you do? and laugh at all the redditors driving full speed into the truck.
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# ¿ Dec 30, 2016 10:54 |
I think the things that were found about wtfosaurus is hilarious stuff that fyad likes to chew. But i dont think its stuff that belongs to star citizen thread. People change overtime, maybe wtfosaurus found chris(t) and stopped doing coke. Who knows. This thread is all about the church of chris roberts. Not about stuff people were before they joined the church of roberts. Let these things remain in fyad thanks.
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# ¿ Jan 2, 2017 17:25 |
Atv is a quality show
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# ¿ Jan 19, 2017 22:50 |
TheAgent posted:
and everyone knows that the developers aint the fault here. Its all gently caress up's in the management and the fact that chris over promised the game. trying to develop this with best of ability is fine and good, but the fact is that theres no way that star citizen will be finished as promised. The collapse of CIG will affect, indie kickstarting a lot. In good and bad ways It will also disappoint many of the backers that have invested a lot of money into this project. and most importantly it will be shame, that something this promising was screwed up. It will give EA and ubisoft a reason to be smug, and frankly nobody wants that. This project was a failure mostly because nobody was willing to keep chris accountable for his mistakes. The only real publisher CIG ever had was Derek Smart, rest just kept hands on ear so that they could keep dreaming on something that was never coming. Finally heres a timeline to showcase how screwed up the scope of this game is. quote:2014: original release date missed, and original kickstarter product undelivered, thats fine delays happen quote:2014: original release date missed, and original kickstarter product undelivered, thats fine delays happen
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# ¿ Feb 17, 2017 14:20 |
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# ¿ Feb 22, 2017 14:19 |
Will there be autopiliot for example in my freelancer traveling from point a to z, can I set autopilot and get up and move around? Ummmm ... uhhh.... yes ummm...it wont be as simple as in elite......uhhh...it will contain...uhhh.....fidelity Will we need to qualify for a job, earn a certain amount of rep, or will it be as easy as having the right ship? short answer yes long answer it depends on uhhhhh....ummm....gear......uhhh.....ummm...having the right ship for ..... uhhh....ummm....fidelity With the recent progress update on the Prospector, is it safe to assume that we will have ship based mining to some degree with the launch of 3.0? ah... yes...maybe....uhh....umm....mining.....immersive...uhhhh....ummm....buy ships now. Continues effort to fund holida...uhhh...ummm.development process of star citizen. can you give us information about the “minigames“ of mining. You said Mining will not be a point and click profession. What will be needed to be a decent miner? ah yes. we had to upgrade the design document lately ....uhhh...ummm... its now this fantastic mechanic...uhh...ummm where uhhhhh...ummm you have this meter and uhh.....ummmm and......uhhh.... its this kind of immersion swing mechanic. Will we get to mine liquids and gas with the Starfarer in patch 3.0? uhhh....ummm.....not initially......uhhh...ummm but it is cool idea and we will look upon it on future...uhhh...ummm maybe 3.2 Regarding cargo hauling, can you clarify how the loading and unload of ships will work(?) uhhh....ummmm..uhhhh..ummm...buzz.....immersion.....uhhh...ummm...subversion......uhh...ummm.....fidelity.....uhhhh.....ummm...real.....uhhh....gameplay first.....uhhh....ummmm....uhhhh..ummmm...uhhhh and thats about it. With 2.6 and 2.6.1 Star Marine has started to introduce destructible props in the game. Shattering glass, explosive barrels and etc. The most recent monthly report mentioned that the team was looking to add more props and items that can be destroyed in the game. Presumably this work will carry into the Persistent Universe. Have you put any thought into how destroyed props will be restored in the Persistent Universe? Example being, if a player could shatter the glass windows in Port Olisar, how would the game "reset" to a point where the windows are replaced. uhhhh......ummmmm....uhhh...fidelity.....uhhh..uuumm.....fidelity......uhhh..ummm.....persistence....uhhh...ummm.....repair service....uhhhh.....ummmm......lawsuit....uhhhh....ummm....firm.....insurance......uhhh...pays....fidelity...cost...uhhh...ummm and i think thats answers that question Are there any plans on cargo loading of the bigger ships such as the Hull series of ships and is the loading at a space station, or even planetary, going to be automatic or will we have a specialized small cargo loading ships similar to the Argo to load manually if we choose to. uhhh..uummm....yes...uhhhh....ummm....but not in first release.....uhhhhh....ummm....framework......uhhh...ummm...refactor.....uhhh.....ummmm Will Items and Cargo on Planets be in a visible Storehouse or will they "dissapear" somewere? uhhh.....ummm...item container willl..uuuuhhhh....ummm...instance.....megamap.....uhhh...ummmm...fidelity....uhhh...ummm....refactor.....uhhh......ummmm.....yes....uhhh....ummmm.....maybe not....uhhh and thats answers it i think. In both cargo running and mining, what types of hazards can we expect? Understandably, there will be the threat of pirates, but what other dangers will we run into, i.e., hitting a combustible methane vent while mining, or the consequences of a container malfunction during transport? uhhh..uummmm.....fidelity......uhhh.....ummm....pirates....uhhh...ummm weak against law enforcement.....uhhh....ummm pvp slider refactor.....uhhh...ummm did i mention fidelity?.....uhhhh....ummm cargo toxic.....uhhh....ummm space mafia making meatballs out of you...uhhhh ummmmm..ummmm ikea.....uhhh...ummm fidelity...uhhhh...ummm
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# ¿ Mar 14, 2017 20:52 |
Chris roberts and the VIP4 incident back when chris roberts was doing movies. He got regularly financed by company called VIP Medienfonds LLC http://www.imdb.com/company/co0170376/?ref_=ttco_co_3 http://www.imdb.com/company/co0139788/?ref_=ttco_co_4 http://www.imdb.com/company/co0116514/?ref_=ttco_co_2 How VIP Worked was following if you - during the 1980 until 2010 - placed money in some film productions, the german tax authorities didnt consider this as an investment, but a partnership on a production so you do have costs, not an investment and for costs goes the rule: they reduce your tax rate more costs, less tax to pay So it was attractive to invest in VIP funds and pay less in taxes. chris roberts and head of VIP originally met up during punisher film where he, andreas schmid and andreas grosch were acting as producers. http://www.imdb.com/title/tt0330793/companycredits?ref_=ttfc_ql_5 after which the funding continued in various roberts movies. Raising up whopping 750 million dollars in total https://www.youtube.com/watch?v=a1GUDQuFb1A&t=1248s http://ascendantpictures.com/about.html#cohist claims 250 million dollars in funding to produce 14 movies in 2003, the company was founded in 2002. in 2004 VIP4 package raised 350 million dollars and most of it was spend in chris roberts movies. The fundings was to be spend on film 100% and investors would get 100% of the income the movie would produce. But what ended up happening was that 20% of money was spend in making of movie and rest of funding gets funneled trough several companies into fixed deposit accounts However they matched that 80% of money with bank loans using presumably investor money as guarantee for loans. Unfortunately for investors however only 20% got spend in films leaving 80% of investment without tax benefits In addition Chris Roberts had to give 15% guarantee for investors . In case something went wrong during the movie shoot. But roberts never paid that money from his own pockets instead he used investor money to pay guarantee's. Even worse as movies started to bring in profit chris roberts would only pay 20% back to investors rest going into paying back loans and presumably again into fixed deposit accounts. Unfortunately after VIP4 the company was put in charges for fraud. and man in charge andreas schmid was jailed for it. at same time most of board in ascendant pictures left and ortwin joined in. http://web.archive.org/web/20071010064134/http://www.ascendantpictures.com/team.html http://www.ascendantpictures.com/team.html http://www.billboard.com/biz/articles/news/1405445/prosecutors-investigate-vip-medienfonds http://www.billboard.com/biz/articles/news/1405067/vip-funds-schmid-taken-into-custody http://www.billboard.com/biz/articles/news/1413780/germany-zeros-in-on-media-funds http://www.billboard.com/biz/articles/news/1412716/german-film-funds-near-shutdown http://www.billboard.com/biz/articles/news/1406177/german-film-funds-dismantled even worse for chris roberts he was in law suit with kevin costner over movie that never got made quote:from http://gameranx.com/updates/id/70033/article/the-chris-roberts-theory-of-everything/ Final nail for ascendancy pictures happened when 2010 a former investor of VIP went to court and sued VIP and major banks for damages. The court calls up several people to make a statement including chris roberts and ortwin freyermuth in previous cases both only talked via mail shifting the blame completely to the VIP but this time, the judges asked for answers and proof the set date was the 16.07.2010 on the 06.07.2010, cr sold his company to bigfoot entertainment invite for chris and ortwin for german court https://www.bundesanzeiger.de on the bundesanzeiger site, there is a search bar Suchbegriff type: Rising Star hit the Suchen button on the left, you should get 90hits, go for Gerichtlicher Teil (9) there is a doc called Terminladund, date: 17.05.2010 judges called them for answers 1. was cr forced to use only 20 % of the vip money? 2. if he was forced, did he know that this was illegal? 3. how much money did they get for all of the rising star company stuff? 4. where are the contracts? 5. who signed them? 6. did cr know, that this system took away the majority of the income for the investors? 7. why did he say nothing? 8. why was he selling the entire company during the run time with the vip? Ofc everyone involved in the final days of ascendant pictures were also hired into star citizen https://www.youtube.com/watch?v=lmY7nToxFJM https://www.youtube.com/watch?v=9mhyO26bVVw http://www.gamesindustry.biz/articles/2014-06-23-how-indie-film-financing-could-shape-the-future-of-games quote:When Chris Roberts and I founded Cloud Imperium Games to launch the effort, we were not only drawing on Chris' legendary abilities and track record as a game designer in this field, but also on a combined experience of three decades in independent film financing and production. quote:Rather than opting for the Kickstarter site, we created our own platform to establish a frictionless, direct relationship with the interested community. This allowed us also to fine tune our Terms of Use for a favorable legal and tax treatment. quote:We learned a lesson when our initial platform was not stable enough and collapsed intermittently during the campaign. Due to our limited funds, we had commissioned the site design to a small developer. (Kickstarter graciously allowed us to create a parallel campaign on its platform to receive funds during our site outages. We since used the campaign funds to partner with a Canadian platform developer, and together we have built a very stable and advanced platform which now is not only serving our site, but is currently readied for other developers who are interested in following our path.) quote:Any unforeseen changes in the development process would be reviewed and approved by experienced specialists who monitor that process - something very familiar in the film production process as well. The completion guarantor would assure that the project will either be delivered to the early buyers as promised, or return the funds. Based on the fees charged in the film business, the insurance premium for such a completion guarantee and associated monitoring would probably be around 5 to 7 percent of the development budget.) End of part 1. Hopefully i have enough material for part 2 Dark Off fucked around with this message at 19:45 on Mar 28, 2017 |
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# ¿ Mar 19, 2017 02:44 |
XK posted:All that poo poo is a bit too dense, somebody is going to have to work on making all that investment and tax storyline more digestible. I'm even having a little trouble wrapping my head around what it's trying to say, and the proposed end motivation. XK posted:This is pretty much what I eventually derived from that, but somebody who really understands what occurred needs to make it into a more straight forward narrative. The source material is pinned in discord general chat, if you want to do your own write up. the gist of the whole plan was following investors invest in VIP, because its tax free investment. And they will get 100% of profit movie will make VIP pays money to shell company which in turn pays 20% to ascendant pictures. ascendant pictures takes a loan for rest of required money. And Chris roberts pay's 15% guarantee to investors in case movie doesnt get made, but of course that guarantee money is coming from investors. Movie starts making profit and chris will only pay 20% of it back to VIP instead of 100% that was promised. quote:But the funds' returns have fallen far short of their initial forecasts. VIP 3, for example, initially promised a return of some $37 million by 2004, but by the end of last year had made only $645,000. Finally as fraud gets uncovered. The investors are forced to pay taxes for 80% of funding that wasnt spend in movie production. I added some corrections to my write up a) i couldnt find ortwin's company link source anymore so i just removed it. Ortwin however was still heavily involved if you look on his imdb page. http://www.imdb.com/name/nm0007156/ b) 15% wasnt actually guarantee for bank loans. It was guarantee for investors in case film was cancelled. And roberts paid that using investor money.
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# ¿ Mar 19, 2017 15:30 |
TrustmeImLegit posted:They aren't allegations. Several of the top people went to jail for fraud. Chris got away. There was no way as one of the top 3 exec producers for these movies that he didn't know they only had 20% of the budget they should have. + we dont know in which way they were spinning these shell companies around. ascendant pictures for example might have received 100% of the sum and then just invest 80% away for "safe keeping" or intercompany loans. quote:here is one thing: the money flow... from the vip to the rising star (full amount), rs to ascendant pictures (or other inhouse) 20 %, rest over some other points (for the german tax auhorities) straight to a bank, getting fixed deposit for 10 years. This included an intercompany loan for the safe bed amount, since cr could / would not be able to pay it.
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# ¿ Mar 19, 2017 16:05 |
AP posted:I'm now going to list the things Chris Roberts has told the truth about :- -Community is the most important aspect of the project. -The community is the thing that makes star citizen special.
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# ¿ Mar 20, 2017 13:23 |
Wiz posted:Nah, it makes perfect sense. No human being can possibly finish Star Citizen with all the promised features, but what about a perfect immortal machine? Full AI control of the pipelines is clearly the way forward. They replaced all the coder's with AI. It all makes sense now Think about obsidians Radiant AI, that is in charge of coding
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# ¿ Mar 30, 2017 16:25 |
Dark Off posted:They replaced all the coder's with AI. To be fair even Radiant AI would struggle with constant chris refactoring. Just think about a Ai coding subsumption when it suddenly gets order to code in trading support to said subsumption. So end result will be tradesimption.
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# ¿ Mar 30, 2017 16:51 |
Its not like ben "two weeks to starmarine" lesnick has ever been misleading. http://www.justagamemode.com/
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# ¿ Apr 7, 2017 18:17 |
Booourns posted:From an outside view, the way you guys invoke FYAD as a boogeyman is exactly the same as the way SC people do it with derek smart I agree that some people have gotten too involved with the project. What started as comedy is now serious business to some people here. Because frankly they are pissed that they invested a lot of money into this Just imagine if you had invested 1k on trumps wall project, with promises of infinitive returns. People will be pissed if that wall doesnt get build. And that is dumb. Instead people should be laughing at the whole idea of building a border wall to mexico, because its simply ludicrous idea. (alternatively it would be more comedy if that wall gets build) And its perfectly okay to laugh at people taking this project too seriously. Its also okay to laugh at arf's posts about getting doxed by sc thread, without being able to provide where he was doxed The reality is that this thread has attracted a lot of people into SA. And frankly some of them should especially outside of star citizen thread to see what kind of place SA is. And some people will end up being bad posters anyways, for example B of inforedux https://brorlandi.github.io/StarWarsIntroCreator/#!/KGfPoSS6qvf_19n6b-S Frankly I will miss this thread once SC collapses, because how bizarre the whole star citizen project was. Its also shame that the thread generated a lot of noise during its lifetime because it has made catching up to it pretty much impossible. there has been tons of good stuff that has happened. https://www.youtube.com/watch?v=CXJZbPI5nKE https://www.youtube.com/watch?v=PeVuMMf-jyQ https://www.youtube.com/watch?v=e0RvCN3gYJA https://www.youtube.com/watch?v=f7VUUBx5lKU https://www.youtube.com/watch?v=ZWq8ynUq7wM https://www.youtube.com/watch?v=l6UpYsOwlGY 2017 has been quite silent year in terms of CIG gently caress up's and personally i would just close the thread down, and reopen it during june. Because frankly silence of CIG is just as bad for thread as it is for CIG.
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# ¿ Apr 18, 2017 18:35 |
its a comedy first. But it does have parts in it that are truly tragic. For example the guy that sold his farm to finance his ship buying addiction. But you cant stop idiots from being idiots. So its just better to relax and laugh at stupidy. And offer some good advices like getting a refund. quote:"Chris in a well" is an adaptation of the "Goon in a well" apologue well known in GBS and E/N to describe goons posting about their problem who refuse to take good advice. In the adaptation, goons offer advice in futility to executive producer Chris Roberts.
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# ¿ Apr 18, 2017 18:59 |
Natron posted:If I were Ben I'd be all about Wing Commander, too. https://www.youtube.com/watch?v=t3IFegeJ61w&t=3034s
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# ¿ Apr 18, 2017 20:20 |
Chin posted:I can't believe Ben doxxed his own paparazzi brother. watch onward until you hear "what happens in CIG stays in CIG."
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# ¿ Apr 18, 2017 20:43 |
SelenicMartian posted:Chris is giving his best face also that ben quote is real https://web.archive.org/web/20160416160319/http://trelane.hamtwoslices.net/index.php?latest=21914 Dark Off fucked around with this message at 07:54 on Apr 21, 2017 |
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# ¿ Apr 21, 2017 07:47 |
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# ¿ Apr 21, 2017 08:01 |
https://zippy.gfycat.com/CooperativeUnequaledIslandwhistler.webm just so it gets embedded properly
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# ¿ Apr 30, 2017 12:46 |
so here's what happens when you let programmer watch bug smasher. https://youtu.be/zVNyMMiZaj4 quote:I've never watched any of their Bugsmashers videos. I made the mistake of wasting that 9 minutes of my life today and feel grief. Here's my notes: https://www.youtube.com/watch?v=wRfhLvSSGJo&feature=youtu.be&list=PLVct2QDhDrB3tDp7Sk8z_LKNaR0hDtazF quote:- Horrific spaghetticode in their destructor. Why is there different functionality based on whether or not a "pLocalPlayerInteractionPlugin" flag is set? Why is that logic not included in the LeaveAllPlayerPlugins function? Why are these plugins not responsible for cleaning themselves up? Why is HUD being informed of these events from here?!?
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# ¿ May 12, 2017 22:27 |
TrustmeImLegit posted:Hey Goon Programmer guy who got super mad at bugsmashers and wrote a bunch of bullet points. that write up was meant for only SA Thread. I posted it here with his permission. It was never meant to be used as a club against CIG in reddit. because: a) reddit is bad b) star citizen reddit doesnt care about criticism. c)some backers are fairly messed up in their head (for example disturbedjim) he did write up a response to that response, but im not posting it here, since it would get reposted in reddit The Glumslinger posted:Like, this is something that does happen in the game industry a lot (though thankfully not at my studio, mainly because we don't do demos at industry events until our game is basically shipped), but its also one of the thing everyone in the industry hates the most. You crunch like hell for E3 or gamescom, and try to preimplement a ton of features, and then afterwards you need to go back and rewrite them. Like, do people remember Sonic 06? Apparently for some trade show, they branched the game and added in a ton of features and cleaned up gameplay that never got back ported into the main branch. he said the same thing. in his response. In his opinion however its a bad sign for the project, especially since its nowhere near the finish. Finally im going to leave positive part of his reply here quote:His response does give me hope that some people there actually care about their work, though, as I'm sure that his hands are tied and he can only do his best with the limitations he's been given. As I've said all along, I have the utmost respect for their developers - it's management that's the problem.
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# ¿ May 15, 2017 09:18 |
peter gabriel posted:The best bit about this was I think they made a script that spidered the thread here at the time and it auto reported the Imgur images, but we kept posting their images and they got reported and removed too Citizens getting their own stuff removed from Imgur will always be maybe the funniest thing to have happened out of all this to me A lot of cat pictures were removed from imgur thanks to that
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# ¿ May 18, 2017 15:58 |
Jobbo_Fett posted:So how's that "Making Of" documentary coming along? Have CIG mentioned anything about it? Part 1 is finished. Its now waiting for refactor
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# ¿ Jun 9, 2017 16:07 |
AlmightyPants posted:I saw a couple things regarding Beyond Good and Evil 2. quote:“I’m changing the time,” Ancel said as he then zoomed out so that the camera pulled back from the atmosphere into outer space. Many games have day/night cycles, but in this demo, “Changing the time” meant actually making the planet rotate on its axis as it moved around a star,causing the light from the star to hit the surface differently. “There is a universal simulation,” he said. “There are galaxies. It’s not just changing the color of the sun. Everything is rotating.” quote:“When you see a sunset in Beyond Good and Evil 2, that’s a real sunset,” producer Guillaume Brunier added. “It’s not just some lights our artists put there.” quote:Ancel zoomed back in. He could go from a surface-level view and back out into space in no time, with no loading screens. quote:Brunier described encounters with the makers of other gaming tech that wasn’t equipped to do coffeehouse-to-cosmos zooming. “When we work with other guys on other engines and we say we need to travel 20,000 kilometers per hour on the planet, they say, ‘What are you talking about?’ When we say, ‘We need to display special effects at 200km away from the player, they don’t… they are not doing these kinds of things usually.’ quote:Exploration will span the galaxy, as the developers want players to zip across planets from city to city and fly from planet to planet. All of the content can’t be hand-made, so Ancel explained that the developers will, to an extent, use random generation. They will hand-make some content and let the computer do some of the other. Many of you reading are probably having No Man’s Sky flashbacks right now, but Ancel actually referenced Dwarf Fortress as an inspiration. The beloved, hardcore PC game generates new societies with their own mythology and history. “We have some techniques that allows us to populate the planet in a logical way,” Ancel said. Ancel does have better track record than CR. But it does sound too similar to CR and has me worried. Hopefully those pre alpha tech demo modules will put my mind in ease. (any bet's that you can buy access to those tech demos?)
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# ¿ Jun 15, 2017 14:17 |
Chev posted:Ancel's hand crafted procedural gen tech is actually something they've been playing with for a long time, it was used in a 2d capacity in Rayman Origins already and they showed a 3d version of it in a french event last year. It's really a level design tool, basically the level designed draws the broad shapes and the software fills it with assets and greebles. It's whole purpose is fast iteration and removing bottleneck, the exact inverse of what Roberts is doing. to be fair I see beyond good and evil 2 as doable sort of game. And it will be released. But theres just too much CR likeness going on. I expect serious downgrades on what gets delivered. The game is supposed to take place on 2 or 3 solar systems instead of 100 solar systems of star citizen. But even that requires lots of assets, if they want to avoid repetition that is. and i heavily doubt that http://www.vg247.com/2017/06/15/beyond-good-and-evil-2-is-an-ambitious-concept-tempered-by-a-nine-year-shitshow/ posted:“Cities can grow by themselves, they can be destroyed, they can connect to others. Everything is alive, in fact, it’s not pre-scripted.” 3h 38min] "you can take pictures of lots of stuff and show those pictures to other pigs and they will be like oh yeah i know that place, that place has good beer" [/quote] will exist
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# ¿ Jun 15, 2017 16:42 |
Chev posted:The photo stuff is easy, BGE1 had a simple version of it, and look no further than the recent Zelda: Breath of the Wild to get how it works. Basically, when you take a photo, on one side you make a jpeg for the player and on the other you just tag the object or objects in the view. If it were a real life photo you'd have all kinds of shape recognition problems to solve but for a game it's easy since it's a simple volume test. That way it becomes trivial to have the game acknowledge the tagged object. its more of those 2 things together. think of procedural components in the photo. a) multiple place that have same asset can exist (i guess it could save the location on photo to solve that) b)that place could have been destroyed. (generic responses solve that) c) writing responses for every single object is massive work. Unless they do generic responses to type of building in picture. my guess is that the city stuff will be scrapped and/or photograph stuff limited to certain types of objects. To be fair Ancel does have better track record than CR, so im only worried about the similarities. Ubi will definitely deliver something out of this but theres high chances that it will be hyped up too much at that point catte tax
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# ¿ Jun 15, 2017 18:04 |
XK posted:I remember Lando was streaming when the news broke of Ben's site. You could see him get distracted, hurriedly click through a couple links, then just gets this super aggravated look on his face. https://www.youtube.com/watch?v=IJS8OiT2Frw also yes they were streaming paint drying in greenscreen room Dark Off fucked around with this message at 09:01 on Jun 28, 2017 |
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# ¿ Jun 28, 2017 08:59 |
this video has aged well https://www.youtube.com/watch?v=NSrXsbRh6k8
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# ¿ Jun 29, 2017 00:11 |
XK posted:I totally forgot Derek was going on the Open House stream at 5 EST. I'll listen to it from the start and let you guys know if there's any "Let me loving finish!" or anything in it.
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# ¿ Jul 2, 2017 00:27 |
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# ¿ Apr 29, 2024 16:18 |
Kelp Me! posted:Mostly I've just seen the QCS threads where he comes in to drop sick owns defending his campaign of IRL harassment against people only tangentially related to star citizen Kelp Me! posted:I think the BC3000 thing is really the most baffling to me about the whole deal. It'd be like if John Romero went after the Shadow Warrior 2 devs for making a swordfighting game that was too crude and juvenile. your correct here. Expect that derek actually released battlecruiser 3000 Yet star citizen fails to do that. Its like john romero going after product that is basically daikatana 2, warning that it is suffering from daikatana's problems.
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# ¿ Jul 6, 2017 16:42 |