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Arivia
Mar 17, 2011

Tasteful Dickpic posted:

Josh Sawyer (rope kid) used to post in the New Vegas modding thread. Obsidian, not Bethesda, I know, but still...

He was also posting in the Pillars of Eternity thread when it came out. I don't know if he still is. Good guy, though.

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Arivia
Mar 17, 2011

Sky Shadowing posted:

Only, and I mean ONLY, if they are an ESP file.

I presume that probably means Papyrus files as well, too, but I'm not certain.

Obviously that means no script extenders, but what else does that mean scope-wise for PS4 mods? Just simple new things nothing major, and no actual overhauls of the core game?

Arivia
Mar 17, 2011

FutonForensic posted:

The only main TES game that I've never, ever seen anyone advocate as their favorite is Arena.

Arena is so different it might as well be a separate series.

Arivia
Mar 17, 2011
Okay drat you all now I have to play Morrowind again. Myers-Briggs Testicle you mentioned a big summary of necessary mods, is this post it? Anything else people would recommend for a pretty standard just updated version of Morrowind? I have completed the main quest before so I probably will use that mod to make the endgame dungeons tougher as I remember them being pretty anticlimactic.

Meyers-Briggs Testicle posted:

http://www.nexusmods.com/morrowind/mods/42190/
that to make running slightly faster and stamina work like you expect it to

morrowind code patch - make sure you enable swiftcasting
morrowind patch project
MGEXE - enable volumetric fog and set your resolution correctly.

I don't recommend MGSO because it's a huge pain and pretty outdated at this point. But if you want:
http://mw.modhistory.com/download-78-12231 - the main thing
http://download.fliggerty.com/download-13-726 - MGSO unofficial patch
http://download.fliggerty.com/download--852 - MGSO missing textures they forgot

also theres a whole still active morrowind modding thread

Arivia
Mar 17, 2011
You are big Alduin. That means you have BIG GUTS.

Arivia
Mar 17, 2011

Rupert Buttermilk posted:

Yes, I'm aware. I should have put in that the new one has "regular-thinking person's mouselook". There's even a 'click to attack' mode now! :toot: I really do appreciate the idea of moving my mouse the way I want to attack, I think it's really neat, but goddamn, sometimes I just wanna click a motherfucker to death.

I played the gently caress out of daggerfall and killed like three mice just from swinging like a motherfucker.

Arivia
Mar 17, 2011

Randaconda posted:

There's a mod with a little mini-quest that gives you a kick rear end vampire castle not far from Whiterun

Which one?

Arivia
Mar 17, 2011
There doesn't look to be a dedicated Oblivion modding thread any more, so I'll ask here. I remember there being a discussion awhile back about how today's computers were finally powerful enough to unlock or take care of some particularly wonky thing in Oblivion's code and in doing so have the game perform much better now (in that particular way, instead of just the general idea of being much more powerful computers now.) Does anyone remember what I'm talking about and if so do you have more details?

Arivia
Mar 17, 2011
That stuff about the heap was definitely what I was thinking of. The physics stuff is good too, but not the exact thing. Thank you!

Arivia
Mar 17, 2011

Meyers-Briggs Testicle posted:

there's a fine line between quantity and quality and FCOM roars over it with a monster truck made of goblin swords

FCOM was the first time I ever really tried modding a Bethesda game and while I'd never do it again it sure taught me a lot about modding

Also my current first-playthrough New Vegas run has 184 archives so

Arivia
Mar 17, 2011

Meyers-Briggs Testicle posted:

"wow, this pizza looks nice."
*covers in 500 lbs of parmesan cheese*
"much better"

this but with 3 different gunplay modifications and I'm not sure how much better it is than vanilla but it sure feels good

Arivia
Mar 17, 2011

Berke Negri posted:

i don't think there's any top anime betrayal in between the lines here, kirkbride still occasionally consults on TES stuff apparently, though he's been tied up until recently with tell tale

I want to see the alternate universe where we get Telltale's Morrowind by Michael Kirkbride, complete with text adventure explorations of the nature of CHIM

Arivia
Mar 17, 2011

Babe Magnet posted:

it's the part in every telltale game where you just walk down a hallway while another character explains the plot of the game to you while you don't get to respond or push any buttons but it's Dagoth Ur talking to you about Anti-CHIM and it takes 4 hours

day 1 buy

Arivia
Mar 17, 2011

Sab669 posted:

Yea, College of Winterhold should go, "You can't even cast Candlelight? Get the gently caress off my door step"

That said I recently bought the game for PS4 and have been having fun with it, despite my many complaints of the game :) First time doing the Dawnguard stuff... I was cured of my Vampirism but I still get attacked by random Dawnguard parties. What gives?

The College does do that though, you have to cast some spell or something to get in I believe. Maybe it's a mod that keeps adding it to my games but I always go to Winterhold and then have to go away to learn whatever spell it is before I come back and cast it.

Arivia
Mar 17, 2011

counterfeitsaint posted:

The jank rear end engine is good because it made modding so accessible and made these games some of the most modded games around, allowing the community to fix and make the game significantly better. That's going away, or at least going behind a paywall so what's the point now? No amount of cabbages in my house is going to be worth the community bug fix patches.

How is modding going away? Have they said they’re only doing the Creation Club going forwards?

Arivia
Mar 17, 2011
True Daggerfall players take as many languages as possible.

Arivia
Mar 17, 2011
there's a vivec funko pop. I feel like CHIM makes that really loving weird. Like it should be in a shrine, not an EBGames.

Arivia
Mar 17, 2011

Rupert Buttermilk posted:

With the console versions of Doom and Doom 2 getting community WAD support, here's hoping that mods come to Skyrim on Switch :f5:

there is sadly a huge difference between modding Doom and Skyrim

Unless they add Dehacked support or Boom-compatibility or something I wouldn't take it as any indicator of things being possible on Skyrim

Arivia
Mar 17, 2011

Vavrek posted:

Yes! This is a good idea. It requires thoroughly embracing "You didn't hit the monster in front of you with the six foot long sword in your hands, even though the blade clipped through the enemy model" as a reasonable game mechanic before you get to galaxy-brain ideas like "What if fatigue, but more punishing?"

man this explains why I sucked so much at morrowind 99% of the time that I played it, I had no idea fatigue mattered so much

Arivia
Mar 17, 2011

chaosapiant posted:

I used to do this fun thing I called “gate sprints.” I’d run into an Oblivion gate and just book it as fast as I could and avoid enemies as necessary except for dudes holding keys. Then run to the sigil stone and warp out. Kind of a fun mini challenge.

You held the world record for one Oblivion Games even, from the third to the fourth Dragon Break.

Arivia
Mar 17, 2011

Error 404 posted:

The Wizard of No-Pants

would you like to enter my magical realm?

Arivia
Mar 17, 2011

Earwicker posted:

has that been officially confirmed? i know there was some hint about it, but it seems weird that they'd go back to a place thats already been featured in a major title instead of a province we haven't seen before

the thing is all the other provinces we haven't been to are Weird and part of what made skyrim sell so well was that it was Painfully White And Generic, so all signs point to Hammerfell again as it's not Weird

Arivia
Mar 17, 2011

Ginette Reno posted:

Is High Rock that weird? I thought we haven't been there yet. It seems like generic Ireland or some poo poo?

Catland, Elfland, and Lizardland are all weird I'm sure though

High Rock was also in Daggerfall with Hammerfell.

Arivia
Mar 17, 2011

Tenebrais posted:

Cyrodiil was a jungle up until it wasn't. If Bethesda want a region to not be weird, then it'll be not weird.

I think ESO ties them down a bit more than it did in the past. I know I know, CHIM and Dragon Breaks and time passing all that, but it’s gonna be Real Weird if they ship a completely different region from what’s already in a recent video game.

Arivia
Mar 17, 2011

John F Bennett posted:

gotta catch them all!

I just upgraded to the Anniversary Edition myself, I'm sure my playthroughs won't actually encounter any of the new content.

Don't be so sure. The Creation Kit stuff that makes up most of the Anniversary Edition is INFAMOUS for dropping tons of new quests, items, etc on you as soon as you get out of Helgen.

Arivia
Mar 17, 2011

Poil posted:

Just like in Oblivion when you reached the end of the tutorial sewer?

pretty much. even got horse armor again!

Arivia
Mar 17, 2011

RBA Starblade posted:

Is there an anti-hist of some sort? Perhaps located in a mine?

it's usually in drugstores, brand names include benadryl and zyrtec

Arivia
Mar 17, 2011

Kamrat posted:

While openMW is great it is a bit limited since it doesn't run all mods if you're planning on going mod heavy, if you're not I would recommend it

So yeah, I'm midway through a very in-depth very highly modded playthrough of Morrowind using OpenMW. In general, it is a stable and well-working replacement for Morrowind's engine, and if you're just looking to do the actual game with little added mod content I think it's a great choice.

The problem is that Morrowind is old enough that mods are necessary for some modern creature comfort stuff (like having nice containers that you can actually just shove all your stuff in in your stronghold) and OpenMW does not support MWSE so there's a lot of mod scripting functionality that is missing. With my tons of mods I have new world spaces, new quests, new creatures, new items with mostly no problems* but things that actually make all of this hang together with scripted gameplay are absent or not working. Uvirith's Legacy has a bunch of escort quests and followers, and that poo poo loving sucks in OpenMW because there's no hooks to tell the NPCs to follow you when you do Recall casts or other teleports. The alchemy lab doesn't recognize added alchemy ingredients as something it should be depositing.

Playing the actual base content in Morrowind has been great, and it has by and large worked perfectly** in OpenMW, it's when I've gone "okay now I want to try this extra modded bit" or looked for a mid-level kind of convenience that I would use in later Bethesda games that I've had trouble. There are quests in my quest log I know I won't be able to finish, some stuff has gone hilariously awry with modding (my stats are just duct taped messes and piles of overlapping weird effects). I love Uvirith's Legacy and the other mods that go with it, but the lack of scripting support means I'm just gonna finish up the quests and let my actually completionist brain go ham on a LotD Skyrim setup instead of collecting every set of armor there. I have become very familiar with using the console and I've had to edit a bunch of mods by hand to make things work.

*Uvirith's Legacy uses a frying pan I don't have a model for and Friends and Foes has a ton of NPCs with missing head parts for some reason and I have absolutely no idea why.

**I have a bunch of missing NPCs in specifically the Vivec Foreign Quarter Plaza, idk why.

Arivia
Mar 17, 2011

Edgar Allen Ho posted:

What's the mod/a good site or list for Daggerfall Unity mods? Been Morrowinding, it's time for Daggerfall

https://www.youtube.com/watch?v=8Qc6VQAxo88

with spreadsheet linked below

Arivia
Mar 17, 2011

FishMcCool posted:

The GOG Cut version comes preinstalled with a big pack of them, so that might be a good place to start: https://www.gog.com/game/daggerfall_unity_gog_cut

I would note that the very first mod on that list, DREAM, makes everything look like 90s plastic CGI, so it's incredibly love/hate. See the video I linked for other options/comparisons.

Arivia
Mar 17, 2011

Machai posted:

I haven't played Skyrim since like 2013 (on PC) and I am interested in playing some of the DLC content. It looks like Special Edition is the only official way to do this, but I really don't want to have to drop another $40 on this 10+ year old game. Also some of the reviews of the anniversary upgrade say that an update to SE at the same time as the upgrade released killed a bunch of mod compatibility. Is that still an issue? Is there anywhere I can still get cheap keys for the DLC for the original? This just seems really lovely on the part of Bethesda to take this stuff away.

There’s a downgrade patch many people use to turn the Anniversary Edition into SE for mod compatibility.

Arivia
Mar 17, 2011

John Murdoch posted:

The Imperial arena fight where they throw three Argonian slaves at you is really hosed up. :smith:

Almost makes me wanna boot up Morrowind right now and have a "chat" with House Telvanni. :fuckoff:

the rise of house telvanni giant modset (with contributions from forum goon stuporstar) lets you turn Telvanni abolitionist, it's pretty well done

Arivia
Mar 17, 2011
I'd also wonder if, since it's Oblivion, your Mercantile skill affects what merchants have for sale.

Arivia
Mar 17, 2011

Albatrossy_Rodent posted:

Fargoth has neither a robe nor hat.

fool. fargoth IS a robe and hat.

Arivia
Mar 17, 2011

Honest Thief posted:

drat what they do originally, click and drag?

Yep! And which way you did it resulted in different matching moves. Drag up and thrust, side to side to slash, drag down to chop. It was an excellent way to kill a mouse back in the day.

Arivia
Mar 17, 2011

Ornery and Hornery posted:

so if I get oblivion on steam, what do I need to do to make the game not poo poo?

Did they fix the weird leveling dynamics and stuff or do I need a goon approved mod list?

note you need to get the DELUXE goty edition, a bunch of mods require all the lovely little DLCs for placed objects and stuff.

Arivia
Mar 17, 2011

Lucas Archer posted:

I loaded up Morrowind and gave it an actual, serious shot for the first time since before 2010. I have forgotten so much about the game, including the fact that if you just do the main quest a bit you can find staff that takes care of all your levitation problems for you. I don't remember if I ever actually discovered the Wizard's Staff before, but now that I have it along with the Boots of Blinding Speed, I'm flying all over the Ashlands like a drunken netch. It makes me so sad they removed Levitation as an effect in Skyrim.

Along with that, I had completely suppressed that while Morrowind doesn't have a fast travel system it totally DOES have a fast travel system with all the scrolls, the silt striders, and the mark/recall spell, and it's so much more interesting than just being able to open your map and click on an icon to go somewhere. All in all, the game is a poo poo ton of fun once you get your skills up and running a bit and you have a couple of items that make traveling so much easier.

It's still bullshit they include items priced in the tens of thousands while most merchants have, at max, probably 1500 bucks on them at any given time. I know the scamp and mudcrab merchants exist, but those feel more like easter eggs than anything else.

Don’t forget the propylon indexes for fast travel as well.

Arivia
Mar 17, 2011

Flinger posted:

Reality is easily fooled thus the mantling thing. I could play all along the watchtower really good and then I would always have been Jimi Hendrix except the real Hendrix also existed and everyone would just be ok with that

This didn’t work for bear mccreary why would it work for you :awesomelon:

Arivia
Mar 17, 2011

steinrokkan posted:

Vivec's greatest crime was building a sprawling maze-like city in a world where it's impossible to move faster than a lame sloth.

On the other hand when you’ve got 100 speed, acrobatics, and so on, turning Vivec into your personal jumping ground is a delight.

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Arivia
Mar 17, 2011

Orcs and Ostriches posted:

Once your athletics is levelled up you move at a good clip. Get to know the fast travel systems too.

https://en.uesp.net/wiki/Morrowind:Transport has a good diagram

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