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Captain Oblivious
Oct 12, 2007

I'm not like other posters

tithin posted:

I don't even know why I bought the expansion, I only hit level 47 with my paladin a few nights ago, I still have two levels to go to continue the story, and it's not like I can keep going with the story without doing the other patch storylines first :smith:

That's not a bad thing! Enjoy the ride, the best problem to have in an MMO is "too much stuff to do". On top of that, as of tomorrow Heavensward will be adding, from what some of the dataminers have said, i110 soldiery gear to the quest rewards somewhere between 2.0 and 2.55, which will make your transition to Heavensward all the smoother :)

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Captain Oblivious
Oct 12, 2007

I'm not like other posters

Ciaphas posted:

I finally just got around to downloading and running the HW benchmark, 'cos I wanted to make sure I could do the DX11 client.

Was... was that the DRG LB3 at the end there :stare:

Yes. And you can see ALL the new LB3s in this launch trailer.

https://www.youtube.com/watch?v=TGFZ6RJqTWY

Captain Oblivious
Oct 12, 2007

I'm not like other posters

tithin posted:

Yeah, I have no idea how it works. It was explained to me that any class below level 50 - once you have a level 50 - gets a 50% XP bonus.

I don't know how true that is.

Any class lower than your highest class gets 100% bonus exp if they're under 50 and 50% from 50 to 60.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

ActionZero posted:

Holy poo poo. They made Radiant Shield an AoE party buff!


That has serious potential in phases where the tank takes a lot of hits.

On the flip side his attacks are no longer blunt. Supposedly his flaming crush was also changes but I didn't spot the difference

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Furnaceface posted:

Maybe the poor timing is the leading cause of this, but this game is terrible. Literally every server is greyed out for making new characters right now. Bang up job there Squenix, launch an expansion to draw in new players but prevent them from actually loving playing. :thumbsup:

Things are gonna be crazy for a little while. That's life on an extremely successful MMO launching an expansion.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Furnaceface posted:

e: ^^^ I literally just bought it Thursday night before the Steam sale ended so I dont even have characters to log in to.


Yeah I know, Ive played WoW before during some of their big xpack launches. Im mostly just mad at myself for being a dweeb and thinking I still had a month before the expansion launched. Guess I cant be mad, the game itself was 50% off during the Steam sale so its not like it was a big money loss either. :shobon:

Making a character on Excalibur is probably going to be literally impossible for a week. You're best off trying the game out on a less absurdly populated server/data center and either remaking or transferring here later

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Oh my god they even got the red Revolutionary caps right in that art. So good.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

ActionZero posted:

Is there any point to using Ruin 3 right now? 40 more potency than Ruin for 6 times the cost. I know Dreadwyrm Trance is going to lower the MP cost a ton but right now I've got a cool looking spell that would run me dry of mp so fast. Guess for solo fights in the field I can use it cause fights aren't long and I can regen between them but for boss fights it seems like a trap.

Ruin 3 is meant to be used during the Dreadwyrm Trance part of your rotation. You don't have the tools to make use of it yet.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

abraham linksys posted:

Holy poo poo this Science Hour with Minfilia and Urianger cutscene :psyduck:

I hope Heavensward's story content is as good as this patch stuff has been

It's far better actually.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Kwyndig posted:

Okay.. Au Ra female log out animation in the inn is the most fetishy thing ever. Although I doubt anyone else has seen it since most players didn't log out during Early Access.

Why am I not surprised

Captain Oblivious
Oct 12, 2007

I'm not like other posters

bonewitch posted:

I think my favourite part of the 3.0 story line so far might actually be how obtuse, unobservant, or just dumb most of the characters are.

(~58 spoiler) Like during Lucia's character reveal when she rides in on Livia's magitek armor, nobody bats an eye or mentions it for 3 cutscenes

(~55 spoiler) Or when you kill Nidhogg and find out an eye missing and nobody even starts to go "Hmm, a dread wyrm eye is missing, thats pretty powerful, maybe we should look into that?" or even mentions it

(~59 spoiler) Or when Y'shtola comes out of the lifestream very obviously blind with huge cataracts on her eyes and nobody mentions a thing until Motoya points it out

(60 spoiler) And my favourite, when Estien complains the entire msq about how powerful the eye is, and how hard it for him to control, and then he just casually picks up the second one at the end of the MSQ like what are you expecting dude lmao

(60 spoiler) I also love the implication that your character is going to become a primal in a future patch

The 55 spoiler is brought up by characters literally immediately

Captain Oblivious
Oct 12, 2007

I'm not like other posters

bonewitch posted:

I might have to go back and re-watch that cutscene then, theres a very real chance i was half-asleep at the time.

It's not in the cutscene itself but in the followup scene(s) immediately after.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Thumbtacks posted:

So uh.

Apparently during "Hyper Electricity" weather in Azys La, coil bosses are spawning as unmarked boss FATEs. So far people have spotted The Avatar, Raff, and Melusine, youtube video is coming shortly.

I have no idea how to react to this.

What even the gently caress :psyduck:

Captain Oblivious
Oct 12, 2007

I'm not like other posters
So, post MSQ spoilers/speculation

My static hit on an interesting point while talking about Fractal Continuum tonight.

The Iksalion creatures look rather a lot like Ixal but with wings. The Ixal per their beast tribe quests believe they come from a mythical floating continent so high up that conventional airships can't reach it. Azys Lla only descended from what was presumably low orbit due to the signal sent by the key. They also believe that in those days they still had wings.

The Ixal may well be, in fact, descendants of Iksalion that escaped the Azys Lla facilities during the fall of Allag.

Captain Oblivious fucked around with this message at 07:04 on Jun 30, 2015

Captain Oblivious
Oct 12, 2007

I'm not like other posters
So I seem to recall a while back, before Heavenswards release, SE teasing at one convention or another a series of black and white kinda Victorian looking armor sets as tomestone gear in Heavensward. Does anybody still have the imgur album of that stuff?

Captain Oblivious
Oct 12, 2007

I'm not like other posters
Summoners use Fester and Akh Morn pretty darn frequently, both of which are sick crits candidates

Captain Oblivious
Oct 12, 2007

I'm not like other posters

vOv posted:

Yeah, Thordan and his Knights become primals in the same general way that Ysayle did: through summoning something quasi-mythological into themselves.

Although, now that I think about it... when you kill Nidhogg, his corpse just vanishes. And then later you see him possess/transform Estinien, in a similar way to how it's implied that Odin possesses/transforms the wielder (since after all, Odin is just a sword). Maybe Nidhogg is a primal born of the anger of all the dragons who just want to kill everybody.


Nidhogg isn't a Primal. Dragons just play by their own rules because of their magic eye bullshit and because they come from another planet. The Great Wyrms do that is

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Gammatron 64 posted:

I wish the game had told me those things. Maybe it did and I just didn't notice because whenever Minfillia or Alphinaud start talking my eyes start to glaze over. I think my eyes begin to skim over the text but whatever it says just doesn't register in my brain.

The game did say that Ul'Dah is a capitalist dystopia but maybe that's just because I started in Ul'Dah. I had no idea about Limsa's imperialism or Gridiania being xenophobic with no medical care. I did play Gridiania in 1.0 and they came off as some weird rear end religious cult, and the moral of its story was "don't question the existence of God or magic, this stuff is actually real, silly non-believers." I really, really hated Gridania. Let's not even mention its layout.

Simply telling you those things directly would be bad storytelling bur yes they do show you all the things he mentioned during the MSQ. You simply missed it.

Y'shtola calls the Admiral out on causing the entire debacle with Titan in the first place because Limsa were the treaty breakers, not the kobolds. Similarly, the Blacksmith guilds receptionist reveals that the entire Limsan tradition of metal working originated in them enslaving kobolds and observing their forced labor.

Limsa has a pretty nasty history of being thw aggressor against the kobolds. They aren't all that different from the Garleans in practice.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Blockhouse posted:

The Gridania thing is in a sidequest where you're trying to help this dying woman but get told "tough poo poo" because she broke a branch without permission or some dumb forest hippie bull. The Limsa Lominsa expansion thing comes up in the main quest but Merlwyb quickly changes the subject every time someone mentions it and Titan is really more of a pressing issue.

Gridanias xenophobia also comes up in the MSQ when they refuse to help some sick Ala Mhigans because they broke some law of the elementals they couldn't have known about.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Gammatron 64 posted:

Honestly, as I was getting toward the end of 2.0's storyline, I really kind of started to dislike Eorzea and felt like rooting for the Garlean Empire. What the hell was Cid thinking when he switched sides? Sorry guys, I feel I have a need to side with the "evil" empire.

A silly impulse. Eorzea is deeply flawed, but the Garlean Empire are literally Nazi Germany on roids in many respects. They ethnically cleanse "beast tribes" as standard procedure and have already genocided their way across two continents.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Forward_Bee posted:

If they built some magical V2's they might be able to actually beat the allied nations. I don't think Limsan coral towers are up-to-snuff against aether nukes.


Sidebar: Just dinged 60 last night. This is my first time ever being max level in an MMO, and I like the idea of socking for raid-tier weaponry.

They did, or something similar anyway. The Garlean airforce just has a history of unfortunate mishaps when trying to operate in Eorzean airspace.

Specifically, death by dragon horde.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Orcs and Ostriches posted:

I hate cutscenes where someone I like dies, right beside my AST or WHM, minutes after I was healing other grievous wounds.

Arguably no, you weren't. A lot of pen and paper RPGs that use hit points explicitly state that they're an abstraction of a variety of things. Luck, stamina expended by dodging otherwise fatal attacks, grazes. The idea tends to be that when you hit 0 HP you are out of stamina and take an either fatal or incapacitating injury. At least some Final Fantasies have subscribed to this by referring to 0 HP party members as KO'd.

Hope this helps your immersion :v:

On a similar note our ability to respawn is almost certainly not canon, just like canonically the Warrior of Light solos poo poo left and right.

Captain Oblivious fucked around with this message at 18:53 on Jul 1, 2015

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Magil Zeal posted:

I get why summoners didn't get new egis, it's just strange that the egis gained no new abilities and none of the new abilities that summoners get interact with them in any way. It's odd to me that one of the game's major pet classes would move further towards having their pet just be an extra damage source that requires little interaction/upkeep rather than blending the Egi more fully into how the class plays.

It's probably because making pets any more micro intensive than they are would be annoying and unfun.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Ciaphas posted:

In leveling Summoner I sort of feel like they could take away the pets completely, bolster the potency of the Ruins a bit, and rename the class and nothing would be missed. :(

Literally the only time a truly pet centric class has ever been fun in an MMO is Masterminds in City of Heroes, and FF14 is not that style of game. So I'm okay with pets being most forgettable ability turrets that mostly serve to make the job lore distinct.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Thundarr posted:

We'd just get Tokyo Tower as a vanity hat.

With a tiny Nidhogg impaled on it

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Opposing Farce posted:

For some reason I've been seeing a lot of bad summoners but I went all-in on SCH so I don't really know anything about how to play SMN. I'm told they have a difficult rotation, though, so maybe it's just a case of most people having no idea what they're doing.

The thing about Summoner is that we don't really have a rotation, we have a system of priorities based on watching eight different timers, most of which are DoTs, and the rest are buffs (aether trail, trance).

Captain Oblivious
Oct 12, 2007

I'm not like other posters

bonewitch posted:

The final boss of Fractal is only hard if your tank is incapable of avoiding the bad poo poo on the ground or if the dps has a deathwish and keeps setting off landmines next to the group.

Even then its easy to oneshot.

We one shot it blind with lovely vendor i150s and Library gear, except for one person who had like two pieces of Law :shrug:

Also that one person with Law gear told us jaaaack poo poo about the fight.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Hy_C posted:

How is ffxiv? When I left the game the end-game consisted mostly of running the Wandering Palace dungeon about 1,000 times for gear to even have a remote hope of ever raiding. I've heard it's much better lately, but as a general rule, Asian MMOs are extremely, bizarrely, awfully grindy. So I wouldn't be shocked if you had to run dungeons, say, 500 times just to get into end-game. But then again, that's kind of how Asian MMOs roll, as a rule.

FF14 pretty much bears no resemblance to Asian MMOs you're thinking of. Nor has it ever really. Even in the bad old days of Wanderers Palace and Amdapor Keep FF14 did not even exist in the same solar system as, say, Lineage 2. I sincerely doubt you've ever actually played one if you're making that comparison.

These days the game works broadly like this. There are a bunch of dungeon roulettes. You've got Low Level Dungeon Roulette which is a random levelling dungeon, high level dungeon roulette is level 50 post game 2.xx cycle dungeons, expert roulette which is whatever the most current dungeons are, and also main scenario roulette and trials roulette. All of these roulettes give bonus tomestones for running them once a day. If you want more than that you can grind expert dungeons.

An entry level set of gear is 3500 Law tomestones and you can get about 400 to 500 a day doing your roulettes. You can do the math. Getting basic functionality does not take long. Plus, the roulettes have the added benefit of keeping the queues populated for newbies. It's a very effective system overall.

Captain Oblivious fucked around with this message at 21:23 on Jul 5, 2015

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Fister Roboto posted:

As far as I can tell, specialization has no effect on what recipes you can craft. Specialization just makes it easier for three classes of your choice.

Which is why omnicrafting isn't going anywhere and this whole specialization system is completely ineffective. Unless they tie it in more with red scrip gear and mastery books, it's going to be pretty ignorable I suspect.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

petcarcharodon posted:

That's because the point wasn't to make it so people can't omnicraft, but make it so people don't have to. The specialist skills are to make up for not having cross classes.

It's not even particularly effective at that if that's the case.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

SpaceGoku posted:

Specialization was never meant to remove the ability to do everything, it was meant to make it more accessible to people who don't want to smash everything to 60 and drop twenty million gil on melds. That's why the only meaningful skills for cross-class are found at 54, and even most of those are optional.

Like I said earlier, it's not very good at that either since most of the abilities given by specialization are trash.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Ciaphas posted:

Got 60 SMN today. God drat there are a lot of adds on the bosses in Fractal and Neverreap that are a pain in the rear end to deal with as a summoner, aren't there. At least not without holding stacks for forever and a day and using Painflare, which isn't that great in those situations, really. :(

Tri-Disaster the add in the middle. Bane. Problem solved.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Mo0 posted:

Because carpenters got gently caress all to do with the high end crafting gear last time, so thank goodness we have something important to do this time?

Not to betray my ignorance or anything, but has anyone here done the fancy math on just how Whistle and the associated skills are useful? I was playing with it last night and had trouble feeling out how those skills improved over the standard "hasty touch forever" rotation.

(For instance, how large the "large increase" is when you expire your whistle stack, and whether or not something like Wheel counts for that?)

The Whistle stack hitting zero naturally will never ever happen and no Nymeias Wheel doesn't count for that. Nonetheless Whistle can still be pretty good. The main draws of Whistle are:

A)The ability description does fuckall to explain this but when it says certain actions are more potent when Whistle stack is a multiple of 3 it means progress increasers are 50% stronger. If the Whistle stack is at 9 or 6 or 3 you can use two Careful Synthesis 2s to do the work of three.

B) Nymeias Wheel is a very CP efficient durability restore and is especially helpful in the new 35 durability crafts.

C) Satisfaction is a good CP restore to use if stack is a multiple of 3 and you don't need any more Careful Synthesis 2s.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

vOv posted:

Does anybody like neverreap more than FC?

It's me. Waukkeon is fun as hell.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Technogeek posted:

If at any time you start to feel like you don't get how SMN works, take heart, for at least you aren't the poster of this thread:

http://forum.square-enix.com/ffxiv/threads/245755-smn-dreadwyrm-trance.-To-me-it-is-useless.-Help-me-to-understand-how-to-use-it.

This is the saddest thing I've read today :negative:

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Tenzarin posted:

Story mode is the real raid, in 2 weeks the harder difficulty comes out. I think its going to follow WoW as people won't want to wipe in the harder difficulty when they can just PF the lower difficulty.

The amount of people who actually raided in Coil was small and the amount of people who do Alex Hard will be just as small.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

X Factor posted:

Thanks to peer pressure, I'm looking into playing this now. What I'm mainly interested in is the story, not necessarily endgame raids (or whatever the true endgame is in FFXIV). I guess it might be better to just put this in list format:

- How hard is it to get groups together for older content? (I want to give everything a shot without having to pull teeth in order to get people together for it. Is that going to be an uphill battle?)

- I previously played WoW up through the first patch of WotLK and more recently, Guild Wars 2. How big of a culture shock is FFXIV going to be? (Is it going to be hard to adjust to the different gameplay?)

- With that note about playing Guild Wars 2, what kind of character customization can I look forward to?

- What kind of playerbase will I be delving into? (Goons aside, am I dealing with League of Legends-grade assholes, or is it more of a mixed bag?)

-As with any working person, I have limited time. Is there plenty of gameplay that I can sit down and enjoy for a few hours at a time, or is it going to be a game I play only on my days off?

-Exactly how awesome is Godbert? Because I've heard he's pretty great.

-Not very. A big part of the end game is running roulettes for bonus currency on a daily basis. These include Low Level Dungeon Roulette (you get queued for a random levelling dungeon and are level sync'd down), Main Scenario Roulette, etc. These roulettes award bonus currency for the first time you run them per day, and ensure that the queues for old content stay active for new players.

-It's not that different aside from the GCD being longer.

-Pretty princess dress up options galore but nothing like the Wardrobe function of GW2. Like others have said though, character builds aren't really a thing. This is an upside in my opinion. Classes are pretty well balanced and you can play all of them on one character. There are times where a class might be underpowered, but there hasn't been a case where a class was so underpowered as to be unuseable since Warrior at launch, and that didn't last past the first major patch.

-People are pretty chill in general. Assholes are there but generally speaking folks seem mellower.

-FF14 excels for having a massive amount of stuff to do at end game that isn't raiding, in addition to raid content. You'll be fine.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Etrips posted:

Excellent, installing the game now. Cannot wait to start playing again.


What other things are there to do? Trying to sell this game to a friend.

Also holy poo poo what race do I play? :supaburn:

Expert dungeons. Extreme difficulty Primals. Crystal Tower 24 man raids (which are pretty casual content). Crafting is it's own whole separate progression path, with crafters being their own classes with their own gear and abilities. Ditto for gatherers. Levelling other classes. :swoon:Hildibrand quests:swoon: Farming old content to be the prettiest princess.

And soon there will be whatever the Heavensward equivalent of Crystal Tower ends up being.

Captain Oblivious
Oct 12, 2007

I'm not like other posters

Periodiko posted:

None of those seem like unreasonable criticisms. I'm really surprised by how sparse the endgame for heavensward is, especially given how skeletal the 50-60 experience is. The new zones mostly suck compared to the old ones. The only unambiguously better thing is the main story, and the system changes they inherited from 2.0's patch development.

Alright.

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Captain Oblivious
Oct 12, 2007

I'm not like other posters

Opposing Farce posted:

I just cleared the Alex questline and I feel like I must have missed something here 'cause whatever happened with that poo poo about Brayflox being a spy?

The Brayflox you met during the Alexander storyline was an impersonator who was summarily executed by Dr. Evil

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