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Primetime
Jul 3, 2009

President Ark posted:

morales/hammer is the classic pubstomp combo, morales heals single targets incredibly fast and hammer has a really long autoattack range

put them together and you have something that the average pubby cannot solve

Morales + a lot of auto attack based heroes is really strong too with her stimpack ult. My favorite combo is with illidan using level 2 metamorphosis since he basically has zero cooldowns, full heal from lifesteal, and near constant evasion up for like 10 seconds.

I'm hoping this loot crate system breathes some life back into the game. I know I have a few friends who downloaded already just to get the 20 free heroes just in case.

If nothing else it's refreshing to actually see skins in game and more than just the free week heroes (or the current op flavor of the months) in QM for once. Goes a long way in making the game interesting when you don't see the same horse/spider/lizard mount every game.

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Primetime
Jul 3, 2009

m.hache posted:

So as a brand new player, are there "builds" that are the best for certain characters? or can you just build them situationally without completely gimping yourself.

I've been playing around with Support characters so far and I just want to make sure I'm not picking stupid talents.

Depends on the character in a lot of cases. I know hotslogs gets mixed reviews but it shows winrate and pickrate by talent which is a decent guideline for "best builds". Once you learn the characters and maps better there are definitely situational talents to take (e.g. you may want a spell shield if the enemy team has 3 casters).

General rule of thumb though - just commit to a build in game. If you are buffing a characters Q ability, take the talents that synergize with the Q. It usually not as good to have a bunch of slightly ok talents rather than one really strong ability.

Primetime
Jul 3, 2009

Olaf The Stout posted:

Lane discipline in QM seems to be getting worse. Everyone just charges into mid in the opening minute and tries to get kills in an epic clash over nothing. I usually like to play tanks or supports or lost vikings, so it is horrible to watch the other two lanes go unsoaked.

On this point was there an MMR reset with 2.0?

I know my MMR is lower purely because I'm playing with some low level friends who are trying the game out, but even my solo games consist of the enemy team doing terrible 5 man death squads or using jumps to get over a wall and suiciding to a keep. I'm sure part of it is 90% of the current population blind picking a new champ they got but my games were really uncompetitive the last two days.

Primetime
Jul 3, 2009

Kai Tave posted:

I didn't know that, thanks.

So is there any rhyme or reason for who should go to what lane when you do actually split up into lanes?

It's already been covered in greater detail, but the biggest point is unlike other mobas (in my experience) strategy changes dramatically based on map and team comp. Without being exhaustive - lost Vikings, murky, abathur, sylvanas, and really most specialists can pretty dramatically change your teams strategy due to unique mechanics. And that's not even looking at the maps.

Primetime
Jul 3, 2009

Boz0r posted:

Anyone got some tips for Probius, then? I just tried him, and had no idea what I was doing.

I've only played like 7-8 games on him since he's fairly new, but I also prefer the turret based build since its the most laid back.

He needs a lot of time to properly set up, so he's definitely best just posting up in a lane and pushing. Your bomb combo can clear most of a minion wave in one hit so you can push super hard.

When in a lane try to set up your pylons in different areas but so they overlap. If a lane has 2 bushes I try to use both. Drop your turret in the overlapping zone - at low-mid player levels people will focus down the pylon and take a bunch of free turret damage.

Use your slow field as a zone denial tool, the combo with Q does massive damage so try to position it where they either have to walk around it or risk taking a ton of damage.

Don't forget about your mount ability too. Try to save it until you're low on hp. If you play it right it can work like zuljins tazdingo where an enemy will smell blood and chase you through your turret / into your team.

That's all I got - he's not too complicated

Primetime
Jul 3, 2009
I have to say one of the best parts of 2.0 is how they made having a stimpack on almost baseline in roundabout way. Excluding my 30 day veteran stimpack I have 2 weeks to go and get 1-2 stims per day from random chests. It's subtle, but get 75 gold per win vs. 50 is so much nicer.

Primetime
Jul 3, 2009

Cuntellectual posted:

People really seem to like Shingan for Genji but I just don't see it. You need to be eating someone's taint to actually hit with all three.

I didn't like it that much until I played against a Hammer. Its hard not to hit all 3 vs. her

Primetime
Jul 3, 2009
What are good ways to deal with Varian?

I'm playing QM, so I could just have unlucky comps, but it just seems like he can singlehandedly win games if he even has the slightest idea how to play / takes the two parry talents at 1 and 4. It just feels like focusing him is pointless since he is invulnerable most of the time and the shortened cooldown lets him have it up way too often, and ignoring him just lets him deal absurd damage to your team as you chase around his allies.

Primetime
Jul 3, 2009

Minorkos posted:

To be honest I don't like the "spot the glimmer" gameplay either. I think stealth should work as like a proximity thing, as in stealth gets revealed when you're close to the dude. And then rebalance the stealth heroes to work with that mechanic.

I'd be fine if they stole leagues updated stealth mechanics and gave an indicator if a stealth enemy is close (think rengars ult). Plus adding that would retroactively give Nova q niche since she could deal her burst combo without being spotted.

Primetime
Jul 3, 2009

SKULL.GIF posted:

I dislike the AI for one thing that's very easily fixable:

If they evaluate you as a threat they will perpetually rubberband just outside of your range and never actually accomplish anything or stay close enough to soak experience or even go somewhere else and try to do something.

They'll just sit behind the fence all match long, turn around, approach you, go "whoa no", retreat, turn around, approach ...

Granted the opposite of this is the League of Legends ai that will all in you if you're below half health even if they're 4 levels and 2 items behind

Primetime
Jul 3, 2009
Is falstad any good right now? Every game he's been on my team we inevitably lose (including if Im playing him) and he just doesn't seem to do much regardless of using Q or auto attack build.

I get the big play potential with gust and his mount​ ability, but his complete lack of presence otherwise just feels awful.

Primetime
Jul 3, 2009

Dragongem posted:

I really like Hanamura for disrupting the normal flow of a game. It rewards good communication and resource allocation. I'm really interested to see if a pro game goes on it (I haven't seen one yet). HOTS is at its best (imo) when Blizzard is really changing core assumptions.

I will agree it could use a little bit of streamlining. There's a lot going on in the map and cutting a few things might help it.

My problem with hanamura is it has the least rewarding come from behind victories out of any map. On most maps if you win a late game teamfight there's a mad scramble to push down forts and end the game before the enemy team can respawn.

My most dramatic win on hanamura had us wipe the enemy team from getting a turn in when they were right on the end point with one shot left...then we sat around pushing payloads for 40 seconds with no fear of retribution before we could officially win.

Primetime
Jul 3, 2009

SKULL.GIF posted:

I've been annoyed by this for a while now but between a recent match with Li Li and these patch notes, I finally got frustrated enough to post about this:

The tooltips in this game are inconsistent as hell. Sometimes talents will modify the numbers in the ability's tooltip, most of the time they won't.

Talent descriptions that add damage will sometimes have the damage scale with levels, other times it's a flat nonscaling damage increase, and it's difficult to tell the difference. (Usually if it's a quest reward then it doesn't scale.) Sometimes it's listed as a percentage boost, other times it's listed as a numeric increase.

Duration? Sometimes it's "Increased by 50%", other times it's "Increased by 2 seconds". Nerazim Fury increases the duration by 50% (2 seconds); Gravity Kills increases the duration by 1 second.

My favorite example of this is Tassadar's auto attack talent at level 1. When you complete the quest your range goes up by "1". One what?

Primetime
Jul 3, 2009

Lemon-Lime posted:

Press C ingame. It lists your AA range, so you can figure out what +1 to your range means.

Fair enough, didnt know there was a numeric range system. Either way it's still less intuitive than other range increase talents that tend to use % terms.

Primetime
Jul 3, 2009

Fuego Fish posted:

For the longest time I thought drinking from a fountain cured damage over time, but apparently I was wrong? Guess it's just never killed me before now.

The two will work to offset each other, but if you have a ton of poison on you (i.e. from lunara autos) - or tick to zero before the healing covers it - yeah you're dead.

Primetime
Jul 3, 2009

Elysium posted:

Blackhearts could be good. Just cut it down to Tomb size.

Just delete the top lane and it's ok. And make the boss worth something while you're at it

Primetime
Jul 3, 2009

tcjimbo posted:

Playing AI games is a colossal waste of time. Just queue as a 5 stack with goons and suck; you'll learn how to play the hero against real humans and get a feel for what works and why.

Except AI games are awesome when you need like 10k xp to get a loot chest and you just want to afk push a lane for 10 minutes to get it.

Primetime
Jul 3, 2009

Lemon-Lime posted:

The nerf was barely anything because they didn't touch the level 4 parry talent, so yes.

I'm surprised they just dont give the level 4 talent the same "double edged sword" treatment as other characters. Something making the base cooldown longer or taking away a stack I exchange for invulnerability. Straight invulnerability with no consequence is a no brainer and I can't see much of a reason to pass on it.

Primetime
Jul 3, 2009

Kyrosiris posted:

Yep, the basic raptor gets handed out all the way down to Bronze for Team League.

The Epic one (with the face armor) requires Master in either league though.

Do the season rewards stack between the league's at the end of the season?

I did my hero league placements and got gold 1 (and 75% of the way to plat 5). If the site I looked at is correct I should get something like 1k gold and no mount. If I play team league and get gold do I get the mount and 2k gold (1k for TL, 1k for HL) or just the better of the two?

Primetime
Jul 3, 2009

Ghost of Starman posted:

This is more of a general-MOBA-thing I've never quite grokked, but - what are you supposed to do with yourself when you're too beat up to meaningfully contribute to whatever's going on? I mean, obviously grab a fountain if one's nearby, but otherwise... hearth back? I think I'm always too reluctant to B, just because being out of the fight / out of lane feels so punishing. (and i'm afraid my teammates will call me a noob for being so obviously out-of-position :ohdear:)

In most cases being alive is more important than doing a hail Mary outplay to secure an objective. Generally early game objectives are too weak to make it worth feeding xp (and the death timer) and dying late game with 60 second timers can be enough to end a game outright.

If you cant drink and don't have a healer nearby, just recall and go right back to the objective. If you get back fast enough you can use your hp/Mana advantage to force the enemy team back and maybe get a steal, or minimally you are full hp to help defend your base

Primetime
Jul 3, 2009

Spudd posted:

I wish Illidan was still king of the mountain, I had so much fun 1v3ing people and using the Hunt. Now I have to be careful and actually make team comps. Ppsspfft.

I feel like the buff to unending hatred did him a lot of good actually. Being able to get the 40 damage spike pre-level 10 vs. past level 15 (if at all) feels really good from both a damage and sustain standpoint. He's not old illidan, but it's a step

I'll still take the hunt almost 100% of the time. I can't let go of the map pressure it provides.

Primetime
Jul 3, 2009

Eraflure posted:

Good, gently caress both of those, especially anub. His kit is bonkers to begin with, he'll still be fine and hopefully not as stupid as he's been those last few weeks.

I really don't know why they baked flat spell armor into his passive now (I'm assuming that's what the icon when you select him means). With the way hots calculates damage, spell armor is practically just armor since usually only 1 hero per team is a auto attack focused assassin, if any.

Primetime
Jul 3, 2009

The Shortest Path posted:

It would avoid the situation of players picking characters that end up garbage on the map that they get randomed into. If you don't like the daily map, you can just not play qm that day and not have to worry about it on later days, instead of hoping you don't get randomed into a lovely one like Hanamura or Mines. Draft will still be random, so you have options for variety.

What are the downsides to this?

Plenty of people play quick match since it lets them spam a character to learn / get xp. This likely means noticably fewer players on bad map days (hanamura day, bhb day, etc), and people outright losing interest in the game.

Primetime
Jul 3, 2009

No Wave posted:

I used icy veins for a while because most other build websites have the most insane UIs I've ever seen (HotsBuilds is baffling).

However looking at the winrate of picks on hotslogs icy veins is usually exactly backwards (with a few exceptions which indicates that it's not just new players picking icy vein talents depressing winrates). I've started using hotslogs winrates instead. (it also proved that people are smart when summon ultralisk, a typical "it's not optimal but I like it" pick, has a much better winrate than maelstrom.)

They don't tell the whole story ofc.

I wish Icy Veins would automatically take you to the talent page rather than the full walkthrough when you go to a character page.

A lot of characters only have one 'true build' on a characters main page, and then you look at the talent page and they talk about how most talents are viable with a decent explanation of when/why to use it.

Primetime
Jul 3, 2009

Macaluso posted:

So I think the problem isn't with the abilities or the numbers or anything. I think the animations just don't have enough OOMPH befitting a character like Garrosh. I hope they take a second pass at his animations because as long as the animation feels strong I think people can get into it even if the numbers don't pan out that way. Murky is a good example of this, his slime explosion just looks and feels really good even at level 1 when the character can't do a whole lot to other heroes. Anub'arak's basic attack with his... mandibles? look and feel good because they still give off the impression that you're slicing someone up with these sharp pointy things on your hands. Varian's sword animations are REALLY good and have a nice sword hitting sound. Garrosh's animations just need to have a bit more weight to them. The video didn't make his attacks look very strong and they should even if numbers wise they aren't

I think uther is a good example here. He does very little damage, but he swings his hammer with both hands and and his torso goes with it so it looks powerful.

Garrosh doesn't use his torso at all when he uses abilities. All of the animation is in his arm and it looks awkward.

Primetime
Jul 3, 2009

Coolness Averted posted:

The Blackheart brawl would make an interesting base for the rework. Didn't the description say you could still take out their core if the other team got the final turn in -as long as you did it before he finished his volley? Was it just minions were still going while everyone was frozen in place? Or did I misread it and it meant "No, you can get those last hits in during those last 3 seconds where they channel the turn in/the ship appears?" I was expecting more of a "Blackheart will destroy all remaining structures for the enemy team, starting with the forts and towers then moving down to core," or that he'd fire directly on the core, but take some time (like 30-60 seconds) to finish it off and you could still play/make one last push while that was going.

No, I misunderstood it the same way you did. It's just first to 100 wins, and if for some reason it stalled out long enough a team could win normally.

Primetime
Jul 3, 2009

bamhand posted:

All 2 lane maps are 1-4. 4v3 in one lane and 1v2 in another lane usually ends up having the 4v3 doing more damage than the 2v1, so it's generally better to go 1-4.

Plus the "1" in the 2v1 lane is usually a dedicated solo lanes (azmo, nazeebo, sonya) at least in HL. So you're often trying to bully someone designed to farm quickly and safely

Primetime
Jul 3, 2009

PantsBandit posted:

Yeah I don't think her damage needs a buff, she seems to be a utility/support tank which is totally fine, but her abilities just seem lacking compared to other tanks. I play a decent amount of ETC and, though he's a little less "tanky", I think he's leagues more helpful than Johanna when it comes to exposing squishies, pulling aggro, and supporting your team.

It doesn't help that she's specifically an anti-auto attack tank. Her blind only helps with AA heavy heroes, her Q and W are better suited to pull an illidan or sonya off a squishy, and she gets passive physical armor.

Thing is, with ranges burst mages so popular right now, w and q aren't terribly helpful (at least w can break a channel). E becomes near useless and her armor trait does nothing. So in most cases other tanks feel way more useful

Primetime
Jul 3, 2009

Fuzz posted:

Johanna is a hard counter to Cassia, though. If you wanna have a fun time in a game where they draft Cass, go Jo and go to town on her FACE.

She's also an excellent pairing with cassia since the blind makes for very very easy cassia fend crits.

Primetime
Jul 3, 2009

Polio Vax Scene posted:

Any time anyone complains about a new hero being overpowered I want to remind them about the days of Rexxar, and Losenara

Wasn't chromie one of the lowest opening winrates at like 30% or so at release? Or maybe it was medivh?

All I remember was people had a hard time adjusting to chromie for the first couple weeks to the point that it was almost a guaranteed loss if you had one.

Primetime
Jul 3, 2009

Olaf The Stout posted:

Muradin bot is the only bot to ever win a pro game. A year or two ago two pro teams were fighting at the HGC Brawl, and the Muradin players computer went down and was unable to be recovered mid-game. They decided to finish the game with a bot, with the rule being they would not focus fire it. Mura bot loving wrecked them hahaha.

Didn't a chromie bot win a pro game earlier this year as well?

Primetime
Jul 3, 2009

Corsair Pool Boy posted:

Do eeet

Worst case, your number goes down and you don't talk about it. Best case you finish in plat 5 and get to brag.

I'm going to have to buy Fenix before another support, he's the first assassin that has really clicked with me. I'm getting a little over-aggressive with him late game sometimes, but I'm consistently putting up really nice hero damage, and somehow the cutting laser just works for me, I haven't had to practice with it much at all. And he's teaching me how to stutter-step with that lvl 1 talent which is very useful.

I know he's supposed to be able to solo Merc camps without too much trouble, does anyone have a good resource for that? I don't do so well there.

There may be more to it, but if you take the extra spin on q talent level 1 and the 35% bonus damage to slowed targets, you just walk to the middle of the camp and drop q at your feet. Between that and the aoe damage on autos you can clear most camps before they break your shield.

Primetime
Jul 3, 2009

Gobbeldygook posted:

edit: QM and brawl are the only PVP formats available until player level 80, so for the past two days a bunch of new players have been firing up HotS for the first time and dealing with this. How can something that affects the new player experience not be a priority fix?

To be fair, people playing hots for the first time ever aren't going to know the entire cast, will be limited to a smaller handful of heroes, and will (maybe) play with people around their skill range, so the mismatch probably isn't as immediately obvious.

Primetime
Jul 3, 2009

Corsair Pool Boy posted:

I probably will today. It will be neat getting to use Zealot Charge, I usually picked something else at 16, but since it's at 20 now and Nexus Blades are gone...

At a glance, I think he's stronger early/mid game, but losing Nexus Blades at 20 without a comparable replacement seems like quote a nerf late.

He has the blades of the templar at 16 now. It's basically nexus blades but gives 30% attack speed instead of damage, which may be a buff given how his passive works?

Primetime
Jul 3, 2009
I know everyone's talking about chromie being garbage today (good), but anyone care to write a few words about maeiv?

I didnt get a chance to play her at release, so maybe she is just way too weak now, but her kit doesnt seem to match what she wants to do. All her power lies in hitting multiple targets, so she works best against tank and melee heavy teams. But it seems like you want to use her pull in and execute back lines which aren't going to clump.

Is there some trick to playing her well, or is her role just to set up better assassins to get kills?

Primetime
Jul 3, 2009

Polio Vax Scene posted:

When she was first released she was a monster but got the nerf bat and now is in the 'average' tier where she can set up kills for her team but can't 1v5 like a jimmy.

Got it. Was playing around with her a bit the other day and it just felt like all of my wins were based on having a guldan, jaina, or kaelthas around to actually get kills while I played shepherd

Primetime
Jul 3, 2009

Semper Fudge posted:

Yeah the Vikings are just boring as gently caress is the problem

That and it's a pretty selfish pick in a lot of cases. You're usually leaving your team at a disadvantage in team fights and objectives all game long in the hope's that you can be ignored in side lanes long enough to take keeps.

It works, especially in lower levels of play where teams just ignore the viking pushing top all game, but the rest of your team needs to hope to get picks or just stall the game long enough for the split to matter

Primetime
Jul 3, 2009

Sassy Sasquatch posted:

That and delaying objectives/getting ganks with the 4 man to gain xp advantage is the entire vikings strategy. It's a bit silly to say "if you don't do that they're not useful".

Right, but if you're locking it in HL then you're asking your team to change picks/strategy to suit your specific character choice. Which goes to the point of why a lot of people dislike the pick

Primetime
Jul 3, 2009

fadam posted:

With no real "carry" position in this game, what heroes do you guys think have the most influence over a team succeeding or not? Like, everything else being equal, what class do you think is the best to solo queue as?

It seems counterproductive, but I think getting really good at meta supports and warriors will take you a long way in solo queue.

Most people expect they can carry as assassin, so you end up with a ton of assassin mains in solo queue in my experience. If you play a solid support you can often give your team a huge advantage since the enemy support is likely a "carry" player who was unlucky enough to get last pick.

e. This is also assuming hero league

Primetime fucked around with this message at 21:07 on Aug 3, 2018

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Primetime
Jul 3, 2009

Camel Camus posted:

I started playing Maiev in QM and it's a nightmare. Is she less stressful in draft?

I've been playing her a lot recently as well, issue is she needs to be against a number of melee characters to get her resets to do any meaningful damage since her cooldowns have been nerfed so hard.

I imagine she might fare a bit better in draft since you can probably wait to see if the enemy team has targets for you to hit before locking. Plus she feels way better when you have AOE heavy dps (Guldan, Kael, KTZ) on your team to pair with your tether/warden ult.

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