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I melded the remnants of my mainstat materia and cleaned a few things out of my inventory. The rest of the things I want to clean out will come when I drop them in the glamour bin
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# ¿ Jun 27, 2019 10:52 |
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# ¿ May 19, 2024 16:27 |
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Philonius posted:It's still there. Tanks, melee and ranged DPS now all get the 'arms length' role action. Two minute cooldown. 6 second duration. The 10 second duration was what really made it nice. Oh wells.
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# ¿ Jun 27, 2019 11:34 |
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Minrad posted:yeah the rudest people I've met in FF14 are just like, people who silently drop from PF primal farm groups which........ yeah, okay, fair enough. Even the actual PvP is fairly benign.
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# ¿ Jun 28, 2019 07:04 |
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Intoluene posted:Didn't SAM and RDM Warring Triad weapons get patched in? They did, so GNB and DNC weapons will likely get added in later.
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# ¿ Jun 28, 2019 08:33 |
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Cleretic posted:Remember that we don't have Protect anymore. I think that's the majority of the change that makes healing feel harder now, that we don't have that default state of 'everyone's taking less damage'. I haven't been able to do more than double pull in leveling dungeons on PLD or GNB and I've had to hold back on double pulling a couple times (fortunately AoE damage is plentiful and things seem to go only a little bit slower than balls to the walls pulling.) Blueberry Pancakes posted:So Shadowbringers is the Final Fantasy IX expac, right? It seems to be so and it makes a lot of sense. Also awhile back someone compared one of the characters to Golbez because of how mechanics and certain aesthetics work, but this also qualifies them for General Beatrix's role. And it fits surprisingly well.
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# ¿ Jun 29, 2019 22:59 |
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Fister Roboto posted:I know it seems like people say this with every expansion, but they really knocked it out of the park with the music. It also sounds very different from previous expansions. Valla Ala Flamenco will do that. Especially when it's a surprise!
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# ¿ Jun 30, 2019 04:33 |
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Ibblebibble posted:Amh Araeng is my favourite zone theme and you cannot make me get off this hill. Rak'tika is good but it's a bit too active and it doesn't loop as well as it could because of the stuff that makes it awesome. I'm guessing it's not 'this song is stuck in my head for a solid week and I still like it' territory.
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# ¿ Jul 2, 2019 08:06 |
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Orcs and Ostriches posted:Has anyone else noticed tanks pulling like weirdos? Now that I've run all the leveling dungeons a few times I know where good spots to double pull are regardless of healer skill. I haven't bothered pulling wall to wall yet because the few times I've tried have ended horribly
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# ¿ Jul 3, 2019 22:39 |
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teacup posted:I didn’t realise it had changed! I tooled around a bit doing some aethercurrent quests in the final zone on a 70 because I didn't want that XP to go to waste
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# ¿ Jul 4, 2019 00:22 |
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homeless snail posted:Other than that though it's incredibly distinctive. Yeah Monk is the quintessential Combo and Positional DPS. Having trouble with positionals? Playing MNK will build that muscle memory because that's how you Git Gud at MNK.
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# ¿ Jul 4, 2019 05:31 |
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THE AWESOME GHOST posted:Does everyone use Glamour Prisms later on? I mean I've been using them all along (99% of armor looks worse than the level 15 Brand New Tabard so I keep using that) but does Glamour setting stuff use like, a prism on each piece? That sounds like it gets expensive. Glamour Plates you set once at a dresser (depositing the item takes a prism IIRC and also you need to provide any dyes you want to use) but can then can be applied for free then on in any major city. Clarste posted:So what other jobs have that sense of impact, if any? Seconding SAM. Midare is pretty beefy on it's own but when you crit (direct hit) it? That's a slab of HP carved with patented Hanzo Steel right there.
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# ¿ Jul 4, 2019 10:19 |
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Meiteron posted:I actually really like Ran'jit as an adversary for us in the ShB MSQs, (spoilers) I got a kick out of Ran'jit because of my character model. He was straight up my Evil Twin. We even had similar scars! Even though he's really Thancred's bizzaro aspect.
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# ¿ Jul 4, 2019 21:21 |
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Mordiceius posted:I feel like the story drags a bit in the lead up to the level 77 dungeon. I don’t care about these problems right now and it feels like padding. And I was right. But it's more than that. A lot more than that now that I think about it. There's a certain theme that shows up all the way out to one of the post MSQ dungeons. It's neat. The only padding in that area is the Sidequests.
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# ¿ Jul 5, 2019 10:48 |
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World War Mammories posted:soken is very good at his job The final MSQ dungeon is a crazy amount of Team Effort executed really well.
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# ¿ Jul 5, 2019 22:48 |
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Fister Roboto posted:-Sephirot: you need two people for towers, but you might be able to survive failing them From my experience farming him for his unique item to make my sweet SAM sword you can survive failing the towers but you need like, 5-6 people for Da'at. Under the orange debuff it does like half a million damage and I remember a few times trying to 4 man it where he simply gave everyone orange and we were screwed. Also IIRC the tower's don't go through HG but Da'at does.
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# ¿ Jul 6, 2019 22:55 |
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Ibblebibble posted:I feel like I'm the only goon here who really liked the story of Amh Araeng part 2, but I'm really into personal drama in the midst of bigger things so that's probably just me. How does one solve a problem? BUILD A GIANT ROBOT! I prefer ShB MCH if only because now I don't mess up my overheats all the time by trying to hot shot into them. That always, always, always tripped me up and was the main reason I didn't pick it back up until ShB when I was dusting off my muscle memory for all the classes in prep. Cabbit posted:(spoiler regarding the same topic and really shouldn't be moused over if you haven't seen it yet) I do agree that this game does have a striking lack of trains though. EponymousMrYar fucked around with this message at 23:34 on Jul 7, 2019 |
# ¿ Jul 7, 2019 23:31 |
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Vermain posted:This is actually weirdly important to ShB's narrative structure. (Big spoilers to follow, obviously.) But that thread is certainly there, especially in the sidequests. Heck that Miner Interlude that people complain about ties in perfectly with that theme! Eimi posted:Yeah like that's amazing lore analysis itt and I didn't think I could love the story more, but I was wrong. Don't forget that both him plucking Y'shtola from the lifestream all casual 'oh what's the color of her soul again?' like and the recreation of Amaurot are both displays of his power. Like, the first we had to get some specialists to help with so we knew it was possible, but the latter is just a big ol' 'wait THIS is what he calls his abode!?' surprise.
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# ¿ Jul 10, 2019 23:44 |
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Mordiceius posted:Ah. I never put that together. Which is crazy because the Raktika Greatwood is one of my favorite tracks. I can't put it together because every time I see la-hee I immediately think Numa Numa. And it doesn't last long enough in the Rak'tika song to overwrite that association.
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# ¿ Jul 12, 2019 00:43 |
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Heroic Yoshimitsu posted:Is Pipin the only cool lalafell? Heck, Nanamo is pretty cool too. I'd even argue that Lolorito is cool, though from a different point of view than normal. Countblanc posted:krile, wedge, lalai, fufucha, momodi, chuchuto, wawalago and sisipu And Chuchuto is stuck in the shadow of Hamon Holyfist. Otherwise yeah, bunch of cool Lalafell for one reason or another.
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# ¿ Jul 12, 2019 05:11 |
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Vermain posted:It's meant to give them a tool to help with dungeon packs, since they don't have nearly the same durability in larger pulls as some of the other tanks. It's why it's Parry chance instead of anything else: it's unreliable against bosses if you're looking to soak hits, but great against multiple autoattacks coming in constantly. I do miss Bulwark though. PLD feels weird without having it (and others mentioned) since I was used to my defensive CD rotation and that's not possible anymore.
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# ¿ Jul 12, 2019 23:24 |
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Cabbit posted:Ferdinand is the sawed off shotgun, and it's one of the best glams available. Other great guns: Armageddon, Ala Mhigan Musketoon (all the Ala Mhigan weapons are great, imo), Revolver of the Wanderer. I'm partial to the Pre-imperial Garlean Revolver (of which Ghost Barque, Adamantite and Deepgold share models with.) It's just nice and elegant in it's simplicity.
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# ¿ Jul 13, 2019 00:16 |
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I knew we should have called an exorcist after the moon was resurrected. This is why Piccolo can't have nice things Squiddycat posted:I love Samurai. It loving...owns It does.
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# ¿ Jul 14, 2019 03:41 |
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Kanfy posted:You're level 74, have you LOOKED at the damage of Afflatus Misery, please use your free instant Cure IIs that feed your nuclear explosions. At least cast more Assizes or Tetragrammatons or even a single Asylum! No don't spam 1 Cure stop it please I can't Related, I was a SAM in Quitana Ravel and the other DPS was a level-synced BLM that never used flare and stuck to the single target Fire 4 even when the tank double/wall to wall pulled. I'm pretty sure they never even used Despair, compared to when I did it with a 76 BLM that did use all of those things and I actually got to see the Despair spell effect Hakarne posted:So someone mentioned a bad group and what people were doing. Is there a basic guide for what you should be doing in a group? Like they mentioned the tank was only "single pulling" - how should the tank be pulling? Grab 2-3 mobs at once, or do you daisy chain as they get low? It is ok to be a noob. If you're pushing your buttons as appropriate (tooltips are there for a reason) the rest is learning encounters/dungeon layouts and adjusting for how well your party does things. Especially if you DF where you get weirdos that don't push half their buttons and find out that single pulling the dungeon is faster than double+ because said buttons happen to be the AoE ones.
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# ¿ Jul 14, 2019 23:12 |
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Kanfy posted:Here's a random observation that came to me - in ShB during one of your nightly meetings with Ardbert, he muses about how he's "No saint or savior - just another sinner" which is the exact same phrase used by Ysayle back in Heavensward. I'm not sure if it popped up because of the whole 'we fight and are eaten by Sin Eater's therefor we are sinners' or as a response/in tandem to Vauthry's propaganda.
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# ¿ Jul 15, 2019 22:25 |
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Doh, missed doing some healer leveling due to homework today before maintenence. Oh well. I'm interested to see how they fixed the GNB sounds. The tiny ting-ting of Brutal Shell and tinny slashes made it feel pretty weaksauce compared to the explosion combos. LITERALLY MY FETISH posted:It made sense to me that we didn't know he had a weird dragon stand the first time we fought him, so he blindsided us, but when we fight him with the buns in the pyramid we see him use it, and the next time we fight him we just dumpster him. Plus Thancred drove him to his limit before he left. That fusion thing probably isn't good for him. To add onto this: In the first fight he outright says 'now I have your measure' and I immediately responded with 'and now I have yours.' The move he knocks you out with in the first fight? Just does a bunch of damage in the second. And then when he shows up the final time it's pretty much a 'on a scale of 1 to Zenos you're not even a footnote.' The WoL's entire confrontation with Ran'jit is much like what we went through in SB and so of course it's way easier. I save the Fezzig explanation as something to yell at our antagonists. 'Ok your first mistake in wanting to fight a Godslayer? Was becoming a God.'
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# ¿ Jul 16, 2019 07:22 |
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SwissArmyDruid posted:As someone who never meaningfully got into that FF that they're now puling references from, tell me what I'm missing. It's a story about relationships and what they mean. It's also a story where a good 2/3rds of it is had by ignoring plot threads right in front of you and running around places you've been in for the past ten minutes because for some strange reason the dialogue has changed and is going to change again once you take that plot thread that's right there. Also gently caress Odine forever.
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# ¿ Jul 16, 2019 10:32 |
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Failboattootoot posted:All of the raids stories have been bad right up until their final act, with the sole exception of the Ivalice 24 man raids, which were just bad. Ivalice didn't have Omega's payoff but it also didn't need it to be decent.
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# ¿ Jul 16, 2019 23:44 |
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Failboattootoot posted:And? The topic isn't if the raids are bad, it's if the story is bad. And the answer to, "Is the Ivalice raid story complete loving drek with literally nothing redeeming about it?" would be a resounding yes. It is ok to not like something but that doesn't make it bad.
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# ¿ Jul 17, 2019 02:06 |
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Oxygen Deficiency posted:I wonder if I was the only one who, for just a few brief moments , first saw Amaurot and immediately thought ".....Zanarkand? " Put it somewhere where there's not a lot of water around and above it and you wouldn't be getting those parallels. Sticking it there was totally intentional though. Both for logical and reference reasons
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# ¿ Jul 17, 2019 23:29 |
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S.J. posted:Honestly sounds like hitting a thick piece of cardboard with a hammer, it's really off putting The old gunsplosion sounds were better though.
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# ¿ Jul 18, 2019 10:06 |
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Zack Ater posted:Bosses that exist outside the arena like CoD, doomtrain, NED, etc., 24 man bosses that stay smack in the center and the raids spread out around them like TGC, Ozma, etc., and bosses who have absolute scripted movement like Chardanook (I can't remember any others off the top of my head) satisfy all positional requirements no matter where you hit them from. Basically, for bosses where the player has at no part of the fight any control over boss positioning/movement, you just don't have to worry about positionals at all. PotD and HoH mobs all have this. I want to say some striking dummies do too though I forget if they changed old dummies to being omnidirectional, because I do remember the oldest of them having front's and flanks.
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# ¿ Jul 19, 2019 22:13 |
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Kwyndig posted:You have to admit that whole arc could have been handled better Unfortunately that'd require more time than would be feasible for what we had to work with. It's another symptom of the story split between Ala Mhigo and Doma and you can't really do it better (while keeping the plot beats the same) without shuffling around what needed to be done. I mean, as is IMO Fordola came out the better of the two of them.
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# ¿ Jul 20, 2019 07:39 |
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Don't outright get rid of Cure I unless you never plan on doing leveling roulette. Because one day you'll get stuck in a really low level dungeon and have to fumble to put it back on your bars Kanfy posted:I don't actually even use Thin Air with Holy post-Shadowbringers, it's literally just 600 MP a cast now which is almost half a single Cure II so you can spam Holy for three days straight with just Lucid Dreaming and Assize. I always save it for revives or situations where I need to cast more than one group heal in a row. In addition it's worth spacing out your holies so you get the maximum stun duration out of it in the new dungeons. Holy's stun is good mitigation for a hugemongous pull. Thus get into the habit of throwing a swiftcast Holy out ASAP once you've thrown regen/asylum on the tank. I still use Thin Air + PoM for holy spam because I tend to forget to use Thin Air for anything else. I don't heal raids though so I can see throwing Thin Air on for a couple of medica's would work nicely there.
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# ¿ Jul 21, 2019 11:35 |
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ReWinter posted:A ton of people are saying that precasting Regen is bad but with the changes to tank stance in ShB this is frequently not true - it may be technically safer not to do it, but if you're running along close to the tank like you should be then you'll eat at most one or two hits before the tank effortlessly AoEs them off of you, and that damage will immediately get healed by Assize once the pull is clumped up. Unless it's six mobs doing that. Because they ran out of the range of the tank's AoE as they were sprinting past to do a wall-to-wall pull. I've seen and had that happen to me (as well as seeing tanks die during holy spam while under regen.) Sometimes you just gotta do what you gotta do even if that's a 'less efficient' way of doing things, because it's more efficient than wiping in the end.
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# ¿ Jul 21, 2019 13:56 |
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Cleretic posted:It's also why I liked most of Shadowbringers, it felt like almost a whole expansion of one of those side-stories while the main plot's going on somewhere else, and I don't think it's a coincidence that I switched off the moment the main story barged back in, even if it came with some neat ideas I'd like as an isolated experience. It's probably a taste thing. I find it interesting that you compared Handsome Jack and Emet Selch because they are different executions on the same archetype/concept. The biggest difference between the two is how the rest of the story/game mechanics support them and their personalities. FFXIV's version IMO has the better story/gameplay support than Handsome Jack because there are concrete reasons why no one can stop Emet having a long melodramatic monologue after he shoots the Exarch. The only person capable of doing anything more than a momentary nuisance to Emet is currently kneeling on the floor heaving up marble-fied blood. Meanwhile in Handsome Jack's 'moment of triumph' he basically gets away with shock value and 'wham bam everything's bad man' suddenness. Also the existence of Borderland's 'New U' systems draws a pretty immersion-breaking line between gameplay and story in those games since, y'know, why are the people you're playing as the only ones who get to respawn? Personality wise it's a matter of taste. One's a petty rear end in a top hat with a foul mouth and the other's a smarmy bastard with an erudite sense of superiority. One has a wide range of emotion and shows all of it and the other is calm, collected and casually displays a degree of power beyond yours. Both are good personalities for antagonists but for different reasons.
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# ¿ Jul 22, 2019 04:06 |
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Ironslave posted:They never do specify what it was, just a nebulous "betrayal." Given the point you encounter her in the story, you can make a guess that it might be because she spoke out against poisoning Doma, but nothing is supported. IIRC Celes's rank may have been in part due to her being the first successful magitek knight. Her nebulous betrayal isn't anything concrete but there's plenty of evidence to her growing sour on the Empire (she 'torched' Maranda, time passes and she ends up in South Figaro waiting to be executed.)
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# ¿ Jul 22, 2019 09:26 |
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Clarste posted:I mean, I've been that undergeared tank myself, so it just feels to me like they're not interesting in testing their limits. Some double pulls are also clearly easier than others. I've got three of the four role quests done having leveled mostly through dungeons and yeah, sometimes when big pulls fail it's because the DPS aren't great. Tanks will run out of CD's and sometimes if the healer has also run out of CD's your going to wipe if enough things haven't died yet. (Looking at your Akademia first room.)
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# ¿ Jul 23, 2019 07:59 |
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In regards to all the spoiler chat, do remember that a requisite amount of Aether is required to create things, be they primals or crafts. Sacrificing oneself can be equated to 'ok i use literally all of my aether to make this thing.' That's what I got out of the last boss of Akadaemia.
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# ¿ Jul 25, 2019 09:10 |
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I used to not play SCH because how it does things just didn't permeate my brainmeats like WHM/AST did and I always got caught up on trying to maintain good dps with it. Now I am playing SCH because I don't have to worry about dps efficiency as much and having prepped my brainmeats with Divine Benison and Noct AST play a bit. I'm still learning some things though. Like remembering to spread Adlo and to eat my fairy for emergency aetherflows.
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# ¿ Jul 26, 2019 00:38 |
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# ¿ May 19, 2024 16:27 |
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Krabboss posted:Definitely the new sounds are way worse on GNB As long as that sound stays dead I care not about the rest. CuddlyZombie posted:Also having unlocked GNB but not levelled it, but looking at where to put continuation, I can't really find any hotbar setup that's both comfy and also is similar to my comfy DRK setup regarding functionally similar actions. On keyboard I stuck the continuation combo all on shift 1-4. So it's shift+1, 4, 2, 4, 3, 4 etc.
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# ¿ Jul 26, 2019 02:02 |