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Commander Keene
Dec 21, 2016

Faster than the others



That's either a really fancy gemstone or a nice piece of papercraft.

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Commander Keene
Dec 21, 2016

Faster than the others



Sterk was the Atelier rep in Warriors Orochi 3 Ultimate.

Commander Keene
Dec 21, 2016

Faster than the others



Thuryl posted:

The actual timing on it isn't too restrictive compared to, say, a full max S-Link run of a Persona game; the hard part is just knowing where to go and what to do to unlock all the character events, if you're not using a guide.
Yeah, but in a Persona game you have NG+ with max social stats to make scheduling a max link run much easier.

Commander Keene
Dec 21, 2016

Faster than the others



corn in the bible posted:

You can new game plus in atelier and tear through all the combat with zero effort if you want i guess
Still, the main benefit of a NG+ in a Persona game is that a lot of in-game time has been freed up because you don't need to grind up social stats, giving you a significant amount more time to spend with the Social Links. Tearing through all the combat with zero effort is an incidental benefit. Being able to run through a dungeon in a day without needing to worry about your SP does help, but that's possible on a vanilla new game run as well.

Commander Keene
Dec 21, 2016

Faster than the others



RazzleDazzleHour posted:

My friend asked me to rank the P5 dungeons from worst to best and I'm not even sure which one I could consider the best. Like...probably the museum is the least bad? The pyramid was whatever I guess but then all the other ones are tied for last place very bad dungeons.
Funny, because I hate the museum for being one of the dungeons that forces you out.

The Colonel posted:

wild arms has some cool dungeons
Yeah, the best dungeons tend to be in RPGs that give you tools like WA does. It lets them design dungeons that you can manipulate and puzzles that make you feel clever when you get the solution.

Commander Keene
Dec 21, 2016

Faster than the others



Barudak posted:

I think I'm the exact opposite, if there is anything to do in a dungeon that can be construed as puzzle-esque it usually drops to the bottom of my rankings. I like shorter, visually intriguing dungeons, and I'm fine with multiple cool, small areas I'll only travel to once over anything large and sprawling I backtrack through.
If the "dungeon" is basically just a corridor to the boss, I always end up asking myself what the point was. A nice theme and interesting visual design help, but video games for me are about the mechanics, and I want to be engaged playing the game, not just watching it.

That said, I do appreciate a dungeon with a convenient "exit door" or a warp to the entrance, because backtracking is like eating leftovers; it may have been fun the first time, but it loses its luster once it's sweet in the fridge a while.

Commander Keene
Dec 21, 2016

Faster than the others



cheetah7071 posted:

I did not realize until tonight that Rorona increasingly aggressively tells you to go to bed on the title screen the later you play
That's like Ness' father in EarthBound calling periodically to remind you that you've been playing too long. In the Virtual Console version, unless you reset periodically you're bound to get those a lot, because the VC emulators save state where you leave off.

Fire Emblem Warriors also does something very similar, where the character you choose as your system voice will remind you that it's late if you're playing at night. I work graveyard shift, game! Just because I'm playing at 3:30 AM doesn't mean I'm not getting enough sleep! :argh:

Commander Keene
Dec 21, 2016

Faster than the others



Can't really get behind trailers that show absolutely no gameplay. Also the music they used was absolutely awful.

Commander Keene
Dec 21, 2016

Faster than the others



Phantasium posted:

They're already working on one and announced that specifically so that people wouldn't fret about the dang mobile game.
Then they're smarter than Blizzard. And their target audience loves mobile gacha crapfests.

Commander Keene
Dec 21, 2016

Faster than the others



Yeah, if you want a game that will hold you for a while until your wallet can handle another purchase, DQ11 is a solid choice. I've spent 120-ish hours on the game, and I'm not even done yet. I actually need to get back to it at some point.

Commander Keene
Dec 21, 2016

Faster than the others



RazzleDazzleHour posted:

I wish I cared enough about the fiction of video games to give a gently caress whether or not characters were dating
I'm glad I don't.

Commander Keene
Dec 21, 2016

Faster than the others



The Colonel posted:

badass to respond to gay people saying "as a gay person i like that these video games have gay people that i find cute" with "wow you're way too invested in video game relationships. what the gently caress is wrong with you"
I didn't mean to offend, nor to imply that the people who do care about video game relationships are doing something wrong. It's just that I personally generally can't be assed to care about who's dating whom in the video games I play, and I'm perfectly fine with that. I liked the fact that Strange Journey didn't shoehorn a romance for the MC into the game, and I wish more games (or any media in general) had the guts to forego the "mandatory romantic subplot" and/or make it completely optional.

Commander Keene
Dec 21, 2016

Faster than the others



mandatory lesbian posted:

I wish more games had romance subplots tbh, I like making the cute people kiss
I feel like the fact that I had to go back eight years to the release of a DS game to find the most recent plot-focused game I could remember that didn't include a romance for the main character somewhat justifies my point. I mean, I guess most puzzle games don't have romances? Don't quote me on that, though. And I suppose Kirby's never had a canon romance...

I'm fine with optional romances, though. In Persona and Bioware games, I never date anyone.

Commander Keene
Dec 21, 2016

Faster than the others



Tales of Woe posted:

thread favorite Tales of Berseria has no romance in it
I haven't played much Tales. Just some Symphonia and Abyss, which both definitely had romantic subplots.

cheetah7071 posted:

Most Atelier didn't actually have romance (or relatively little) it just has fans shipping
And the only "Atelier" game I've played was Mana Khemia, which had the catgirl who was dating every boy in Alchemist School except the protagonist, up until he had to save her from a crowd of boyfriends.

Commander Keene
Dec 21, 2016

Faster than the others



Skwirl posted:

I asked in the Android gaming thread, but figured I'd ask here. Are there any good offline RPGs other than the square-enix ones for Android phones? Gonna be riding shotgun on a long car trip with spotty reception.
Looks like Sega is porting a bunch of their back catalogue to Android, which means games like Shining Force, Phantasy Star 2, and Beyond Oasis.

Commander Keene
Dec 21, 2016

Faster than the others



Sakurazuka posted:

Playing Beyond Oasis on a touch screen sounds like torture
It seems like the Sega ports support Bluetooth controllers (or at least Shining Force Classic did when I checked the game description), so if you have a controller for any game console from the last two generations, you probably don't have to play it on touchscreen.

Commander Keene
Dec 21, 2016

Faster than the others



cheetah7071 posted:

Meruru is wearing a dumb hat and half of a cape. She's an alchemist alright.
Unlike actual chemistry, which is largely done by people in sensible lab coats, alchemy demands silly hats and utterly impractical uniforms. If you're not wearing something that would probably get an actual scientist killed in an accident, your alchemy is bush-league at best.

Commander Keene
Dec 21, 2016

Faster than the others



corn in the bible posted:

Upgrading stuff is definitely useful, especially since if an item has a special effect, like HP regen or elemental defense, it'll also increase when you upgrade.
Most of the time. A good rule of thumb is that an accessory with a special effect will increase that effect when upgraded, but an armor, weapon, or shield probably won't.

Commander Keene
Dec 21, 2016

Faster than the others



Levantine posted:

It has been 20 some years since I last played SD3 - I chose a team of Duran/Riesz/Hawk. For promotions, do I want to send Duran towards Light for healing or am I fine without it? I remember Saint Saber being good in the end of the game but his dark path can give him elemental/moon/leaf sabers. I am thinking Light for Riesz for buffs and dark for Hawk (of course).
I think Reisz gets healing on her light path, so you won't be completely without if you send Duran to the Dark Side.

Commander Keene
Dec 21, 2016

Faster than the others



GulagDolls posted:

also if you just choose 'mildly polite' options you end up 75% towards lightside very quickly and then kreia gives you the 'i am worried...about you...' talk as if youve totally bought into the jedi's monk teachings
That's just Bioware Moral Choices, though. You're either a Good Guy, or you're eating a breakfast of puppies you kicked the night before, no middle ground.

Commander Keene
Dec 21, 2016

Faster than the others



Libluini posted:

Hah! That poo poo seems to be older then dirt. I remember back in Baldur's Gate I joined up with two evil guys for a while and the more good things I did the pissier they got. Since I didn't know that was a possibility, I got super-surprised when both suddenly turned on me. Since one of them was a mage guy with like 3 HP he died to a single lvl. 1 spell from my main, then the other guy was butchered by Imoen. Fun times.
Yeah, Montaron and Xzar are probably the first interaction you're going to have with that mechanic in BG1. If you pick up Khalid and Jaheira, they'll probably still betray you even if you aren't going goody-goody, because those four are programmed to hate each other.

Commander Keene
Dec 21, 2016

Faster than the others



Sefal posted:

Remaster Makai Kingdom
I'd go for that, considering Soul Nomad and Makai Kingdom were the two PS2 NIS games I missed out on.

Commander Keene
Dec 21, 2016

Faster than the others



This also might be stuff they've been working on for a while, and are just announcing for release now.

Honestly, I hope NIS doesn't go under, or at least that they get bought by someone not completely poo poo, because I have a lot of good memories of their PS2 library; Disgaea, Phantom Brave, La Pucelle, etc.

Commander Keene
Dec 21, 2016

Faster than the others



Ka0 posted:

NISA could come up with an Ar Tonelico pack, like the one they did for the Disgaea games on PS3 a while back. I never got into AT1 but I played a bit of melody of metafallica and it wasn't dreadful. Never saw the ps3 one in stores.
I don't know if they can, actually. Ar Tonelico is a series made by the developer Gust, which is now owned by Koei Tecmo IIRC. NIS just localized the games and published them outside Japan before then. Just like the Atelier series, which was also previously localized by NIS, Koei Tecmo owns Ar Tonelico now.

Commander Keene
Dec 21, 2016

Faster than the others



cheetah7071 posted:

The AT2 localization is enough of a disaster that its probably more trouble than it's worth
Koei Tecmo probably can't use NISA's localizations, and while NISA might be able to release a compilation of their localizations in the countries where they are the publisher, they probably don't have the source code to do so. Any hypothetical compilation would probably have to be done by Gust and would result in a re-localization of the games.

Commander Keene
Dec 21, 2016

Faster than the others



What problems were there aside from the infamous boss script fuckup?

Commander Keene
Dec 21, 2016

Faster than the others



I love the Disc 1 opening of Wild Arms 2. One of my favorite JRPG tunes to this day.

Knight Blazer is also pretty rad fight music.

Commander Keene
Dec 21, 2016

Faster than the others



1's is good, but 2's is better. At least until Disc 2 drops the ball.

Commander Keene
Dec 21, 2016

Faster than the others



Wild Arms (especially 2) and the PSX Breath of Fire games had some really good sprite animation. Final Fantasy Tactics, too.

Really, the PSX was a great console for sprite-based games; they had effectively unlimited space to work with (the tiny sprites took up next to no space on a gigantic 700-MB CD-ROM compared to 3D models), the console wasn't as hampered by color palette limitations as earlier consoles, and the 3D tech wasn't quite there yet, so most 3D games looked crude. Too bad Sony was pushing the 3D stuff so goddamn much.

Commander Keene
Dec 21, 2016

Faster than the others



Merilan posted:

i'm real partial to bof3 ryu just curling up into a little ball to Defend as a kid
Or his attack animation when he's with Rei and Teepo, where he's literally flailing blindly with a sword. Really sells "this is a kid who hates fighting".

Commander Keene
Dec 21, 2016

Faster than the others



Looper posted:

the chapter in mother 3 where you've just got salsa and the uncontrollable fassad is super cool

for more recent stuff, xenoblade 2 starts you off with the two main antagonists as party members. and being escorted by more powerful (hopefully) npcs is a big part of ophilia and primrose's gimmick in octopath traveler
Joke's on them! I picked the scholar guy, so my party for a while was Squishy Wizard, Squishy Healer, and Squishy Dancer. I did have all of the magic elements covered quite handily, though.

Commander Keene
Dec 21, 2016

Faster than the others



GulagDolls posted:

guarantee to act first is pretty good
Yeah, but they usually put it on the fastest character, where it's kinda redundant. Ashley in 2 had the best use of it, IMO, because he was a middle of the road character in terms of speed. But he also got his Level 4 early, so you almost always wanted to use that instead, especially in boss battles.

Commander Keene
Dec 21, 2016

Faster than the others



The White Dragon posted:

not to mention that iirc using Accelerate + Sword Art with Jack would often give you some kind of secondary effect on the attacks, like status effects or aoe (or was this just in AC:F? if so then it's the one thing it did right lol). plus the buff spells are percentage-based, so casting spd up on Jet gave him so much speed that nothing in the entire game could ever outrun him, and that was by lv30
That was ACF, but Jack's Level 3 Force power in the original was "go first and deal more damage" and his Level 4 was "go first and act twice" IIRC, so they at least managed to put some twists on Accelerate even in the first game.

Commander Keene
Dec 21, 2016

Faster than the others



Merilan posted:

its a really wild game but the themes are really strong and as much as people make fun of the translation for being illegible it was, like, still possible for 12-year old me to walk away understanding the core themes which is... like, that's serviceable
Yeah, it's definitely not great, but it wasn't as big a botch as say Breath of Fire 2.

The Colonel posted:

yeah wild arms 2's core writing is strong enough to shine through in spite of how bad its translation is

i just, wish its translation wasn't really bad and didn't rewrite a gay antagonist to be a woman literally the moment they realized his sexuality existed lol

Endorph posted:

the fun thing about that is the translation is so sloppy that you can actually see the moment where the translators realized he was gay
Although yeah, that did happen. It would almost be funny if it wasn't sad.

Randallteal posted:

You know, since you only ever see the world map in a lot of games like FF7 as a flat projection, the shapes and proportions of the land masses should all be slightly off. That would be a neat detail for someone to actually program in.
:goonsay: Well, since rpg world maps are typically actually toruses and not sphereoids...

Commander Keene fucked around with this message at 09:35 on Jun 29, 2019

Commander Keene
Dec 21, 2016

Faster than the others



Dr. Fishopolis posted:

I want a big ol' heaping pile of PS2 ports on the Switch. It's one of the best RPG libraries of all time, and I want for few things more in life than to play Nocturne or Shadow Hearts 2 or Suikoden V on a portable.

Probably never going to happen, who even owns any of that IP anymore, but a boy can dream.
I wouldn't say a Nocturne Switch port is out of the realm of possibility; Atlus is currently owned by Sega and still making SMT games, the next one in the series is even for Switch. Nocturne even got a Classics re-release on the PS4, IIRC. Aruze (the current owner of Shadow Hearts AFAIK) and Konami would have to get their heads out of their asses and stop making pachislot machines for the latter two to happen, but a port of some of their (theoretically) more popular games would be a good way to "test the waters" before they made a return to video games.

I haven't played any Suikoden past 3, though, so I'm assuming 5 isn't the bad one with the ocean and the excessive random encounter rates.

Commander Keene
Dec 21, 2016

Faster than the others



It's about as open world as 3 is.

Commander Keene
Dec 21, 2016

Faster than the others



The Colonel posted:

please don't actually talk them into doing jung rhythm it's not a very good game lol

it would be interesting to see how you'd even do a fan tl for dino island though, you'd have to like program in subtitles. i guess it'd be like the advanced next level of doing fansubs
I'm pretty sure Absolute Zero, the group who did a lot of Tales game fan translations, programmed subtitles for at least one of their fan translations. Too bad they don't do romhacking any more.

Commander Keene
Dec 21, 2016

Faster than the others



kirbysuperstar posted:

It uses a different magic system, GBA and later ports changed it to MP.

Also uhhh.. I think NES FF1 doesn't retarget if a characters target dies before they get to act in an attack round. There could be a ROM patch for that though.
You're right, the NES FF games don't auto-retarget. Get used to seeing "miss" a lot. I think every port afterwards fixed that.

It's interesting that after the GBA ports of 1 and 2 changed over from Vancian to MP, the DS port of FF3 decided to keep the original Vancian magic system. The PSX version probably also has loading times, but I think also has prerendered cutscenes.

Honestly, Dawn of Souls or the PSP port (which might also just be Dawn of Souls) is probably the best way to play the first two games nowadays. Dawn of Souls also has bonus dungeons, but I've never beaten them so I can't speak to the quality of those dungeons.

Commander Keene
Dec 21, 2016

Faster than the others



No stealing, but Thieves have high agility, which determines how many hits you get each time you select the "Attack" command. They'll be competitive with Fighters, and even might out-DPS them at certain specific levels. And like how Knights get a small selection of White Magic, Ninjas get a small selection of Black Magic.

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Commander Keene
Dec 21, 2016

Faster than the others



DisDisDis posted:

Ohhh it's got an angband thing going on, cool. How much am I gonna hate myself if I don't put a white mage in the party?

I really like BEEF parties lately so I was thinking of a warrior, thief, monk, red mage setup is why I ask
With a RM and later a Knight in your party you should be able to make do without a WM, especially if you play one of the newer ports. It won't be the easiest party to beat the game with, especially since a lot of the status cure spells aren't on the RM/Knight spell list IIRC, but it'll be doable at least.

Also, a WM wielding a hammer is surprisingly strong... when they hit. They're based on the D&D cleric class, after all, which could fight pretty well.

Commander Keene fucked around with this message at 09:26 on Jul 10, 2019

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