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Rabhadh posted:Grenade bandolier on everything, never stop chuckin' grenades. Seconding this. Multiple grenades is the difference between injuring a bunch of dudes and killing a bunch of dudes.
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# ¿ Jun 29, 2014 20:15 |
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# ¿ May 19, 2024 03:29 |
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Stanley Pain posted:That sucks. Have too many resources invested in my VS and TR dude on Connery to move for better ping :/ I stopped playing my level 90+ Connery VS so I could run with goons because I finally gave up hoping that they'd implement server xfers.
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# ¿ Jul 9, 2014 23:21 |
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Kaiju Cage Match posted:It always astounds me that the TR have really good guns but they complain about them. Anyone else getting anoyed by constantly getting spammed down by VS heavys, just blocking M1 and going AFK to farm? And why do I have a crappy TR gun, which shakes more than a pneumatic hammer? Something is terribly wrong about recoil balance in this game. While most TR weapons are unuseable after 30 meters, VS just have to hold the trigger and wait for the kill. How the hell shall we TR compensate 1 milimeter recoil kicks on the screen on a 700+ RPM weapon? That is less than 0.1 second time to compensate the recoil, that is impossible. VS 500 RPM can compensate that much easyer, so why do they have ~0 recoil? I don't even try to fight VS anymore, except it is a small base. Somehow I am annoyed of being murdered with 100% accuracy on 100 meters range. Did anyone else notice, that you can mostly only spawn into fights against VS? I have to go to the warpgate and grab a Mosquito, when I want to get away from a Vanu fight, simply because there is no spawn to any NC fight.
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# ¿ Sep 2, 2014 19:46 |
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Manslaughter posted:Source your quotes That's no fun. You guys know it all comes from the official forums.
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# ¿ Sep 2, 2014 20:29 |
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Xae posted:The AirSperg tears thread: http://www.reddit.com/r/Planetside/comments/2f94v2/difference_between_fuel_tanks_and_a2a_lockons/
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# ¿ Sep 3, 2014 01:07 |
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A Winner is Jew posted:And if you gaze long into an abyss, the abyss will gaze back into you. More like tsunderer, am i right?
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# ¿ Sep 3, 2014 06:15 |
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Directive loss update:quote:In simplest terms, when a zone crashes and players log back in immediately it puts their character in a bad state and removes progress. We are hopeful we've fixed the zone crash we've been seeing recently and are currently working on resolving the issue with characters. http://www.reddit.com/r/Planetside/comments/2fdina/twitterradarx_for_those_of_you_still_impacted_by/ck8j2zz Would have been nice to update how long you should wait, I'd personally suggest at least 5 minutes.
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# ¿ Sep 4, 2014 18:56 |
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Periphery posted:Have they said anything about people getting back their lost progress or is that never going to happen? quote:Let me try and word that differently. We are still discussing what we are going to do for folks impacted. We won't make any of that available until we are sure it's fixed. http://www.reddit.com/r/Planetside/comments/2fdina/twitterradarx_for_those_of_you_still_impacted_by/ck8qu6z
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# ¿ Sep 5, 2014 03:00 |
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So, I just finished auraxing the Lasher, after using it pretty much continuously over the last month or so. Here's my trip report: The Lasher is the VS unique Heavy Gun. It does 230 damage within 10m falling to 180 at 65. This is the highest damage/shot for any non-shotgun gun, but with a 333 rpm rate of fire, it's also the slowest. Its unique feature is that each shot explodes when it hits something, dealing between 75 and 25 damage (this damage is included in the total damage numbers earlier). Here's my stats together with the Orion, which is also auraxed even though it's not showing 1160 kills: The lasher is not good when used 1v1 at close range. If you turn a corner and bump into someone, you're probably going to die. The ideal lasher position is above your enemy and at moderate range, preferentially a large number of enemies. There are also interesting special cases. It's handy on a point hold spamming doorways. You'll have a bit of warning before someone turns the corner, and they'll be damaged before they get a chance to fire. It's also good firing up into damaged base turret enclosures. Near the end of my run I killed 5 engineers in a row who apparently were so intent on repairing a turret that they let me kill them with splash damage alone. It also really hurts MAXs, you can really tear one up at range. When using this gun, I was running with the Marker implant, which auto-spots anything you damage. I feel that this provided some good synergy and I got a bunch of spotter ribbons. Overall it was fun gun to use, but it takes some getting used to. It also takes some unlearning going back to regular guns. Along with the lancer its one of the most "Vanu" of weapons, and if you're playing a heavy you really need to give it an extended run. The times where you get the drop on a crowd around a sunderer are glorious. On the other hand, you don't want to be the first guy running into a room with it. A+++ would aurax again.
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# ¿ Sep 6, 2014 00:28 |
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Pand posted:Holy poo poo they fixed splash in VR on test! Oh yeah also the new striker is on it. Tell me about [the new striker]
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# ¿ Sep 9, 2014 00:27 |
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Ryuga Death posted:For the TR MAX, should it have two of the same chainguns or a different type of chaingun on each arm? Like a mercy and a mutilator? Fractures were amazing bullshit when released, also easier to hit stuff at range?
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# ¿ Sep 9, 2014 00:28 |
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Fart Car '97 posted:Ban This Sick Filth Literally worse than hitler
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# ¿ Sep 10, 2014 07:13 |
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Nakar posted:I don't understand why people who die to grenades continue to stand near enemy resupply terminals. The grenades will only stop when people can't restock, you guys! I think I get killed by it more than any other non-jackhammer shotgun, for what that's worth.
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# ¿ Sep 10, 2014 17:02 |
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Away all Goats posted:The gently caress? AV grenades don't even do 1000 damage? How they do one shot entire rooms then? Resistances? I carry 4 and never throw less than two at a time.
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# ¿ Sep 10, 2014 23:26 |
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PHIZ KALIFA posted:Is it wrong to want cosmetic armor for my Flash that makes it look like a jetski? That might justify the empty wet parts of Hossin. Snowmobile flash for esamir
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# ¿ Sep 16, 2014 21:56 |
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Mortimer posted:buying the one doesn't get you the others on all factions does it? You should use certs to buy weapons unless you really want to have a weapon now. Station cash is for cosmetics
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# ¿ Sep 18, 2014 18:47 |
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Fart Car '97 posted:I'm confused, when I use it the Solstice (non SF) seems like a very good gun, but I thought all Vanu guns were trash? sitchelin posted:The Solstice isn't that bad. It's just the Trac 5-S without the burst fire, attachment variety, and extra 10 rounds in the magazine!
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# ¿ Sep 18, 2014 22:26 |
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My read of the notes is that, rather than 1 kill/50 nanites cost for vehicle kills, it'll just be 1 kill. An improvement, but lancer auraxium is still a long ways off. Also RIP welfare certs.
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# ¿ Oct 2, 2014 19:02 |
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BY TIMMY - AGE 6
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# ¿ Oct 4, 2014 07:35 |
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To step away from stupid gunchat for a minute
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# ¿ Oct 5, 2014 23:03 |
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$5 off station cash cards at gamestop (33% discount). Probably as good of a sale as you're likely to get nowadays. Americans only. https://forums.station.sony.com/ps2/index.php?threads/save-on-station-cash-at-gamestop-us-stores-only.204389/
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# ¿ Oct 14, 2014 00:56 |
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folgore posted:If you want to "look good" do not buy shatter or palm camo I have the Heavy Assault auraxium armor + palm camo. A goon (forget who) described the look as "track suit". Presumably of a Lakers fan, since the palm looks gold and the aurax is obviously glowing purple.
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# ¿ Oct 17, 2014 23:45 |
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Nakar posted:The goal of the game is to never be on the point, but ever on the outside throwing grenades in. I saw DA actually capture a base today. Yes, I'm as shocked as you are.
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# ¿ Oct 20, 2014 06:18 |
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go3 posted:dont post on reddit tia https://www.youtube.com/watch?v=DOqb_UzJSUQ
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# ¿ Oct 22, 2014 21:04 |
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nothing but net
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# ¿ Oct 23, 2014 22:41 |
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Epic High Five posted:Ah yes but it's FRZA month! The highlight for me was rocket primarying YoursTruly 3 times in about a minute.
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# ¿ Nov 3, 2014 22:36 |
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Leal posted:Didn't they actually make the heavy shield not protect against headshots citing that "Its so skillfull players can't be cheesed with the shield" then silently re-enabled that feature? Counterpoint: gently caress all snipers
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# ¿ Nov 6, 2014 18:31 |
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I blame the AT Grenade nerf.
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# ¿ Nov 8, 2014 23:53 |
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I'm just tired of all these shadow wars.
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# ¿ Nov 13, 2014 17:17 |
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Synnr posted:I remember someone posting an image of the grenade stuff, but did that get changed for the VS at some point recently? Because AV grenades have been bouncing like poo poo since they made them sticky. I think all AV grenades use the same model (the cylinder "can" looking thing). However, each faction's frag (and sticky) grenades have a slightly different appearance. VS: TR:
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# ¿ Nov 14, 2014 02:36 |
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Evilreaver posted:I believe if you stick a grenade to them, it does ignore, but nearby explosions count flak armor. Flak lets you survive C4, which will otherwise one hit kill you.
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# ¿ Nov 21, 2014 00:22 |
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Is hitting someone with one of the new activated knives still a one hit kill? Because that's gonna suck.
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# ¿ Nov 21, 2014 04:30 |
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treizebee posted:The only thing that carried over were lasher and av nade kills. I assume that is because the final requirement on both is to aurax them. Max, regular, and launcher kills all reset. I don't care about regular because i got my drat battlegoose, but another 800 launcher and 300 max kills is just silly stupid. Having completed the ha aurax directive my advice is to ignore air deterrence. 1200 is just absurd.
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# ¿ Nov 22, 2014 23:05 |
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PRESIDENT GOKU posted:You could, but TR/VS have fractures, pounders, comet, and lancer arms, which are more or less the same but entirely easier to aim with than falcons/ravens. Ravens are poo poo and it takes about 3 direct hits to do the damage of one direct falcon hit, and contending with falcons being single shot it makes accurately hitting another max moving around especially difficult. Have you considered that you're bad at video games, especially this one?
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# ¿ Dec 4, 2014 02:00 |
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PRESIDENT GOKU posted:Certainly, I've come to terms with it many months ago. But I have sunk a good bit of money into a particular faction and up and leaving it doesn't make much sense. I think "stop posting" is the most valuable advice I can give.
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# ¿ Dec 4, 2014 02:25 |
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I have a theory. During an alert, the various faction zergs will find themselves slowly grinding down the various lanes until they run into an easily defensible base, where they generally end up bogging down, and, if beaten, result in an opposing zerg pushing back in the opposite direction. Small outfits trying to capture outside the zerg lanes will generally find themselves crushed by the "top tier" outfits (AC, TIW, NUC, etc), since those outfits would rather do this than try to capture a base*. The main way a faction gets ahead is by having a mid-sized outfit drop on a point and be coordinated enough that the "elites" would rather fight somewhere else. This is what GOKU does. * This, I believe, is why you see a lot of hate for "redeployside" on the official forums/reddit, it's people in small outfits or singles who start ghost capping a base, get it down to a minute or so, then get utterly murdered by AC pouring out of the spawn.
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# ¿ Dec 5, 2014 02:27 |
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what happened posted:LOL GOKU only takes bases with 2X Overpop I know you're joking, but you generally need to have at least a 1.5 overpop or you're not capping the base. Some are easier, some harder. A good room hold at a defensable point far from the spawn can win against superior numbers.
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# ¿ Dec 5, 2014 02:36 |
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Davethulhu posted:I think "stop posting" is the most valuable advice I can give.
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# ¿ Dec 5, 2014 02:49 |
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what happened posted:i feel like playing NC more Whatever you do, don't get in a max. I hear those are terrible.
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# ¿ Dec 5, 2014 03:51 |
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# ¿ May 19, 2024 03:29 |
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what happened posted:http://www.twitch.tv/nivx those snap turns he makes are breaking my brain
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# ¿ Dec 6, 2014 03:07 |