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TWW1 would have an issue with arty firing at the very edges of a unit rather than the center and missing half the shots, I wonder if this units can't shoot the edges of units in TWW2 bug is an attempt to fix that?
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# ¿ Mar 29, 2018 21:33 |
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# ¿ May 17, 2024 16:55 |
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Qubee posted:must have quality of life mods, go go go, what do you nerds recommend? There's a global recruitment mod to make the turn time the same as local recruitment. It makes global recruitment nicer. Also a transport Lord who delivers good units to your front line armies can help - you can put all the recruitment blue line abilities on them and produce high level units cheaper.
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# ¿ Oct 11, 2018 18:25 |
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I dont know posted:Every time I've tried to start a VC campaign I end up bouncing off them, their early game armies just feel incredibly boring, and there build up on the map screen, slow. Get those zombies killed in ridiculous huge battles. More deaths = better raise dead and then you can escape "basic skeletons and dogs" pretty fast. You get a random assortment of units too, so I end up using stuff I don't normally go for (like the ghost units).
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# ¿ Oct 18, 2018 23:45 |
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Impermanent posted:also what's the recommended way to like casual co-op this with a bud. Pick factions that start near each other, but not both wood elves because the tree will gently caress over one of you. Remember to give control of some of your units to your partner during battles they aren't involved in. Some micro heavy units are usually a great choice.
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# ¿ Oct 23, 2018 08:51 |
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Is there a mod that just makes the AI actually try and fight your armies? Like not just when it has an overwhelming advantage?
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# ¿ Oct 27, 2018 11:42 |
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Lt. Lizard posted:Altar of Sotek, which is an altar that shoots a stream of snakes at enemies(mounted on a dino) I demand a snake gun CA! I won't even require it to mounted on a dinosaur, though that would be appreciated.
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# ¿ Nov 3, 2018 11:47 |
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Asehujiko posted:I'd be ok with the ritual armies if they only attacked the ritual sites. I like dropping 10k on a ritual harassment team, seeing them spawn next to an unguarded minor city being used as a ritual site, then run off to attack a completely different city with a full stack in it and instantly all dying. That's cool too.
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# ¿ Nov 16, 2018 23:24 |
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You could also cheat engine, that's usually good for editing numbers.
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# ¿ Feb 1, 2019 21:33 |
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ZeusJupitar posted:Just going by the names we're the vampirates. Egotistical bloodsuckers raiding everywhere and taking everyone's poo poo? Yeah, that checks out. That's us.
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# ¿ Apr 7, 2019 18:15 |
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sassassin posted:Why is the Everqueen at war with every other High Elf faction? Something's very wrong on Ulthuan. Elves are dicks. And yes, something is very wrong - it's full of elves.
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# ¿ Apr 13, 2019 18:49 |
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Gejnor posted:Yeah but Araby does not make sense for Warhammer 3, its coming out now or never. Which means never given Grace's response. Dogs of War would also make sense alongside Ogres as they would probably sharing some kind of mercenary mechanic.
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# ¿ Apr 16, 2019 20:43 |
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If you are in co op, does the building that randomly spreads undercities spread to your ally? I know if I coved a place, a co-op partner could conquer it and the cove would stay even though you can't directly put a cove on ally territory.
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# ¿ Apr 17, 2019 16:27 |
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Dpulex posted:Is there a reason to play warhammer TW1? do these games have a story? There's an argument that the old world campaign map is better for TW1 races than the Mortal Empires map due to the climate stuff introduced in TW2. Plus ME turn times are bad. But some TW1 races have been revamped and have much more stuff in 2 (mainly vampire counts, but Bretonnia just got a rework). I will summarise the plot of TW1: Fight race appropriate enemy. CHAOS INVASION. Archaon dead, invasion over. Fight everyone. Vortex in TW2 has a bit more of a story, but ME doesn't.
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# ¿ Apr 19, 2019 01:10 |
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Sotek in ME brought me a new delight and mistake on my part. I took the vampire coast rebel city in the starting province, then left assuming the VC would mop up their other city. Ran down to grab the leftmost city in the starting province and Itza beat me by a turn, so I promptly attacked them while their units were weakened and went to siege Itza itself. VC take the rebel city, I think nothing of it. Their rebel army wanders into my unguarded north and take the southern of the two cities. VC follow them, declare on me and take the northern city. Fester turn up with 2 stacks and thankfully my panic built capitol army is enough to hold that off(barely). At least I have Itza! Shame about the sudden and inevitable attack Skrolk will soon do to me.
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# ¿ Apr 20, 2019 18:38 |
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Ravenfood posted:Yeah I would love something that basically changed it so you got access to everything early but couldnt use many of them. Thrones of Britannia experiments with this! Among other things that didn't go so well
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# ¿ Apr 28, 2019 14:30 |
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Agents got replaced with assignments which give you let you send a character to a region you control and give it bonuses depending on the characters skills and spies, which let you send characters to get information about enemies and do sneaky things. It's so much better than agents. The new retinue system means in romance mode you basically have heroes in your armies too and letting you use agents in your army is the best thing warhammer did with them.
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# ¿ May 31, 2019 12:48 |
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Panfilo posted:Like even T1 dogs can rack up hundreds of kills if you are opportunistic. I did not properly appreciate dogs in this game until I did a co-op campaign and we gifted each other flanking units to manage. Micromanaged dogs can absolutely be murder machines.
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# ¿ Aug 25, 2019 00:24 |
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Caidin posted:They should get weird with it and make a Grail Reliquae LL. All the lines come with the peasants toting it about and they argue with the advisor. Have it be the one from the event where it turns out it's actually a tomb king some peasants kidnapped.
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# ¿ Sep 10, 2019 10:42 |
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toasterwarrior posted:Also, IMO drop the Assassin, they're terrible because of how the game engine works. If you want Tyrion dead, bog him down in rats and shoot the gently caress out of him. They are quite good at being a small single target to engage enemies while your guns shoot whoever they are fighting. It's like condensing your Skaven slaves into a single non los blocking rat.
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# ¿ Oct 4, 2019 15:47 |
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fool_of_sound posted:There's a reason that among the high elves, only the sea guard worship him: he's treacherous and cruel. So you are saying the Elf God is an Elf?
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# ¿ Dec 14, 2019 01:57 |
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Broken Cog posted:Why do Slayers get higher leadership with ranks when they're all unbreakable anyway? Surely they should get lower leadership because they've been surviving battles and and that isn't the point damnit
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# ¿ Dec 14, 2019 14:03 |
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Having characters of varying strength and difficulty is good. Tehenhuain just needs a less annoying sacrifice mechanic (I remember that was going to be fixed in this patch, did it actually)?
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# ¿ Dec 25, 2019 22:12 |
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tithin posted:Is it just me or do High elves get kinda shafted on artillery? Eagle throwers don't seem to be very good This might be a really silly question, but you are switching modes on the bolt throwers depending on what you are shooting at right? Also if High Elves had artillery that shot giant eagles, I might actually use giant eagles.
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# ¿ Dec 28, 2019 13:39 |
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Devorum posted:What's the ethics of using Plunge Into Anarchy on an ally? I sent an agent to Lustria, and Skrolk has taken the entire thing over. I kind of want to see the pure chaos that would ensue if I Anarchy it. Skaven army book posted:The Skaven see betrayal as inevitable, and the only regret of such acts is getting caught before succeeding.
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# ¿ Jan 11, 2020 11:14 |
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The Gunslinger posted:I just got fed up with the water mechanic and modded it out. Didn't really seem to add anything to the game other than wasting some extra turns here and there. Isn't the mechanic all positive? If you have water you are immune to desert attrition. If you don't, you are a normal army.
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# ¿ Jan 11, 2020 21:28 |
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yikes! posted:sturdy infantry? skaven? How much difference is there between something that doesn't die and something that you don't care if it dies, really? Either way, the enemy is hitting something that doesn't matter!
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# ¿ Mar 2, 2020 00:36 |
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Edgar Allen Ho posted:He’s pissed about AI Nakai being moved from Albion Where does AI Nakai start? He's just holding onto a single city in Middenland at the moment.
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# ¿ Mar 14, 2020 17:17 |
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Arcsquad12 posted:Chaos Warriors are a FreeLC I thought? It was the Warhammer 1 pre-order bonus iirc. Like how Warhammer 2's was Norsca (But with less code branching issues).
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# ¿ Apr 18, 2020 00:37 |
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Ham Sandwiches posted:That was a thing in Attila, braced spears would reflect charge damage back on the charging unit. Yes, it was hilarious to watch a cav unit charge spears and melt. I played with it in a bunch of battles and I think my opinion on it was pretty mixed. It's neat from a realism standpoint, but it makes shock cav really bad. It's in Three Kingdoms and shock cav is super super good there. You only charge braced spears head on once in that game. That's enough to learn.
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# ¿ Apr 30, 2020 23:29 |
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Ra Ra Rasputin posted:Yeah... or it could be lava and floating rocks. It said waste! And thus I will present this setting using that word as the focus, instead of the more interesting word.
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# ¿ Aug 13, 2020 13:58 |
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OwlFancier posted:The most pure skeleton army is actually the empire IMO. Very few monster units, infantry heavy, quite big unit sizes, no ghosts or constructs, cavalry ride horses, artillery still come with like 30-40 crew, steam tank can be assumed to have crew. Brettonia also similar though i'm on the fence as to whether the fay enchantress counts, she flops around a lot when she moves so she might not have one. Green knight probably is full of celery. Gelt has probably replaced all his bones with gold, and I don't think that counts as a skeleton still.
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# ¿ Oct 2, 2020 10:38 |
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juggalo baby coffin posted:'imrik's noble insult assembler' Are you kidding me this is great Assemble insults against other nations, customisable for maximum impact to their personality. Basic level insults generate a bit of influence. Sicknasty insults give loads of influence, and force a nation not at war with you (if used on them) to declare war, eating all the diplo penalties from treaties and the like. Plus all their enemies like you more. Beating legendary lords unlocks new insults alongside their trait, and the insults used decide the buff your army gets from your sick burns. Add flyting events where doing real well with your large collection of insults (and insult generated influence) lets you confederate another high elf faction.
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# ¿ Nov 23, 2020 13:13 |
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oh man, time to bring back the classic skavenslave stack as the cheapest possible support for a real army (aka weapons teams and artillery).
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# ¿ Nov 25, 2020 20:58 |
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Motherfucker posted:more skaven and bigger too!! People should stop misusing balance to mean everything is the same. Things being balanaced so some factions are easier and others are harder is good actually. Sometimes you want to easily overwhelm everything and sometimes you want the hardest challenge the game has to offer and this too is balance.
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# ¿ Dec 3, 2020 15:07 |
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Arsonide posted:I'm kind of bummed out after I watched a few guides on how to play certain factions. It seems that most of the "optimal" strategies involve sending a lord out in front of your army, then dancing back and forth so the enemy AI wastes all their ammo, before retreating and pushing forward normally. I don't really see the point of that, you might as well turn on loving god mode. Now I have to test my willpower playing while that possibility is in there. If you outgun them, they advance on you. Otherwise just send something you don't care about to absorb fire while you advance. Zombies/slaverats/peasants/whatever your army gets thats there to die or tire the enemy. Or build an entire army out of infiltrator units and laugh as you start right ontop of their ranged and just charge them down immediately.
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# ¿ Dec 7, 2020 00:51 |
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hostess with the Moltres posted:Has anyone figured out some basic strategies for improving your economy as wood elves? I want to travel the world to do these quests for the little trees at around turn 30 or so so I can give my main tree more healing but I need to stay in my main forest because there are invasions and I can't really afford two full armies. Also my main army isn't strong enough to beat this 32 size army+garrison to do a confederation quest. I could try to fight the army and garrison seperately since it seems like I just need to beat them once but they don't seem to be interested in leaving their main city. Sack things as people suggested. The reason you usually don't sack places is because it means they lose a main building level, so its worse when you occupy it. Skaven and wood elves give no fucks and whenever they have the movement (or a turn) should always sack and then occupy (That is select the sack option, your guy moves back, then move back in and occupy). Skaven because the building level is controlled by food and wood elves because its an outpost, who cares. Theswarms fucked around with this message at 13:12 on Dec 8, 2020 |
# ¿ Dec 8, 2020 13:07 |
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Comrade Blyatlov posted:what's the single unit high score? i just got 708 kills with a bright wizard against greenskins Now go back a patch, use pre-nerf burning head against skaven. And also be high elf, so that fire mage can be on a dragon. This will ensure maximum fire magic. Unfortunately, you are now an elf.
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# ¿ Dec 9, 2020 17:04 |
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Moulder was on my tree, attacking my outposts by like turn 13. Who the gently caress is letting them live after that?
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# ¿ Dec 9, 2020 21:15 |
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Eimi posted:I miss launch of wh2 Dweller's Below. I miss wh1 spirit leech.
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# ¿ Dec 10, 2020 23:08 |
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# ¿ May 17, 2024 16:55 |
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Raygereio posted:Legit confused at the people saying Lore of Beast sucks. It's has useful unit (de)buffs and Flock of Doom can carry you through the early game, while still being useful in the late game. In vortex. In ME their starting enemy is DE! Having said that, it does a great job chewing through all the beastmen coming at you. I'm not a big fan of the buff spells in this game though, I want to be casting big dramatic spells, give me a nice vortex or wind spell. Flock of doom would be much better with a cooler visual effect. Or buff amber spear to the shadow of the horned rat level of killing a rat ogre in a single cast with perfect homing. I liked beasts in that game a lot. Summoning a great eagle as your capstone is just poo poo as well. Especially in a sisters campaign where you start with a great eagle and then spend your whole time with it going "why can't you be another unit of hawk riders instead? Oh wait I can recruit them now, done."
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# ¿ Dec 15, 2020 10:15 |